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bitmap
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bump up max allowable texture dimensions
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2023-01-10 17:44:17 -06:00 |
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D3D11
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get probes displaying with low Texture quality
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2022-09-14 15:58:32 -05:00 |
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gl
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add debug reportingfor cubemap arrays, and correct transcription flaw
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2022-09-18 07:30:47 -05:00 |
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Null
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dedicated server nulltexturemanager work
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2022-10-01 12:44:45 -05:00 |
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sim
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add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2023-01-28 16:12:05 -06:00 |
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util
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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video
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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genericConstBuffer.cpp
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Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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2019-06-27 00:36:56 -05:00 |
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genericConstBuffer.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gFont.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gFont.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxAdapter.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxAPI.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxAPI.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxCardProfile.cpp
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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gfxCardProfile.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCubemap.cpp
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get probes displaying with low Texture quality
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2022-09-14 15:58:32 -05:00 |
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gfxCubemap.h
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get probes displaying with low Texture quality
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2022-09-14 15:58:32 -05:00 |
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gfxDebugEvent.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDevice.cpp
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Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2022-08-30 01:29:39 -05:00 |
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gfxDevice.h
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Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2022-08-30 01:29:39 -05:00 |
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gfxDeviceStatistics.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDeviceStatistics.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDrawUtil.cpp
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by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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2021-11-08 16:07:44 -06:00 |
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gfxDrawUtil.h
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by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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2021-11-08 16:07:44 -06:00 |
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gfxEnums.h
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gfx enum correction
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2021-01-05 13:04:53 +10:00 |
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gfxFence.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxFence.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFontRenderBatcher.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxFontRenderBatcher.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFormatUtils.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxFormatUtils.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxInit.cpp
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dedicated gfx device surpression
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2021-09-14 17:49:27 -05:00 |
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gfxInit.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxOcclusionQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxOcclusionQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfxPrimitiveBuffer.cpp
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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gfxPrimitiveBuffer.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxResource.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxResource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxShader.cpp
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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gfxShader.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxStateBlock.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxStateBlock.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxStringEnumTranslate.cpp
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adress #510 - missing GFXFormatR11G11B10 macrohook
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2021-07-20 11:29:13 -05:00 |
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gfxStringEnumTranslate.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxStructs.cpp
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Fix for bug in GFXVideoMode::parseFromString()
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2018-07-07 02:23:59 -04:00 |
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gfxStructs.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxTarget.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTarget.h
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxTextureArray.cpp
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kill console spam
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2022-10-09 00:30:06 -05:00 |
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gfxTextureArray.h
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Add texture size fields to terrain textures and improve editor performance
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2021-01-02 18:33:18 +01:00 |
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gfxTextureHandle.cpp
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gfxTextureHandle.h
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gfxTextureManager.cpp
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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gfxTextureManager.h
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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gfxTextureObject.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxTextureObject.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxTextureProfile.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxTextureProfile.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gfxTransformSaver.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxVertexColor.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxVertexColor.h
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from @rextimmy - linearcolor set and = operators
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2019-08-22 07:03:48 -05:00 |
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gfxVertexFormat.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxVertexFormat.h
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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gfxVertexTypes.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexTypes.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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primBuilder.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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primBuilder.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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screenshot.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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screenshot.h
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Fix: Added missing virtual destructors for classes with virtual functions.
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2014-05-06 12:40:46 +04:00 |