..
gfxD3D11CardProfiler.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
gfxD3D11Cubemap.cpp
get probes displaying with low Texture quality
2022-09-14 15:58:32 -05:00
gfxD3D11Cubemap.h
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
2019-03-24 18:18:44 -05:00
gfxD3D11Device.cpp
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
gfxD3D11Device.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxD3D11EnumTranslate.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxD3D11EnumTranslate.h
from @rextimmy: corrections for stateblock blending support
2019-11-10 20:05:14 -06:00
gfxD3D11OcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxD3D11PrimitiveBuffer.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxD3D11PrimitiveBuffer.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxD3D11QueryFence.cpp
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
gfxD3D11Shader.cpp
Implement Singlepass Terrain Render
2021-01-01 21:06:01 +01:00
gfxD3D11Shader.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxD3D11StateBlock.cpp
from @rextimmy: corrections for stateblock blending support
2019-11-10 20:05:14 -06:00
gfxD3D11StateBlock.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxD3D11Target.cpp
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
gfxD3D11Target.h
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxD3D11TextureArray.cpp
Refactor GFXTextureArray
2021-01-01 21:06:08 +01:00
gfxD3D11TextureArray.h
Refactor GFXTextureArray
2021-01-01 21:06:08 +01:00
gfxD3D11TextureManager.cpp
Correct GFXD3D11TextureObject lock/unlock issues
2021-01-05 10:41:30 +10:00
gfxD3D11TextureManager.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxD3D11TextureObject.cpp
set cubemapsaver profile to one that preserves sizes
2021-11-21 14:28:51 -06:00
gfxD3D11TextureObject.h
Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-04-21 18:19:17 +10:00
gfxD3D11VertexBuffer.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxD3D11VertexBuffer.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
screenshotD3D11.cpp
ScreenShotD3D11 delete fix.
2016-04-02 22:30:56 +10:00
screenshotD3D11.h
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00