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- ShapeBaseData has two new properties. cameraCanBank indicates that the game object may bank its eye/camera, if supported by the object. mountedImagesBank indicates that mounted images should bank with the eye/camera in first person view. Both default to false. - Player supports 1st person eye and 3rd person camera banking when making use of the new ExtendedMove class. - Camera class supports banking when making use of the new ExtendedMove class. - GameConnection now has an idea of a control scheme. This determines how game objects should respond to input events. A control scheme may be set by either the server or client. Current control schemes are: -- Absolute rotation (likely though the ExtendedMove class) -- Add relative yaw (from mouse or gamepad) to absolute rotation. -- Add relative pitch (from mouse or gamepad) to absolute rotation. - Player class supports the new control schemes when using the ExtendedMove class. - Camera class supports the new control scheme when using the ExtendedMove class. |
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| .. | ||
| app | ||
| cinterface | ||
| collision | ||
| component | ||
| console | ||
| core | ||
| environment | ||
| forest | ||
| gfx | ||
| gui | ||
| i18n | ||
| interior | ||
| lighting | ||
| main | ||
| materials | ||
| math | ||
| platform | ||
| platformMac | ||
| platformPOSIX | ||
| platformWin32 | ||
| platformX86UNIX | ||
| postFx | ||
| renderInstance | ||
| scene | ||
| sfx | ||
| shaderGen | ||
| sim | ||
| T3D | ||
| terrain | ||
| ts | ||
| unit | ||
| util | ||
| windowManager | ||
| ggEndOfLineFix.txt | ||