..
decal
Fix for Issue #62 for Large decal disappears
2012-10-04 16:38:49 -04:00
examples
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fps
GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud.
2012-10-04 16:02:01 -04:00
fx
Merge pull request #211 from just-bank/particledata-bitstream-fixes
2013-02-05 11:06:48 -08:00
gameBase
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
physics
Fix for Issue #96 for DAE updating crash
2012-10-17 14:45:13 -04:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
turret
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
vehicles
Fixed stream read/write mismatch bug.
2012-10-03 07:32:06 +10:00
aiClient.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiClient.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiConnection.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
Added a console method to get an AIPlayer's move speed.
2012-09-26 23:30:20 +10:00
aiPlayer.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
camera.cpp
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
camera.h
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
cameraSpline.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cameraSpline.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
convexShape.cpp
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
convexShape.h
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
debris.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debris.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameFunctions.cpp
Side by side rendering
2013-04-09 15:19:18 -04:00
gameFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
groundPlane.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
item.cpp
Fixed mAtRest logic when setting static flag.
2012-09-28 07:28:00 +10:00
item.h
Moved mask updated to protected member set functions.
2012-09-27 08:11:48 +10:00
levelInfo.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
levelInfo.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightAnimData.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightAnimData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightBase.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightDescription.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightDescription.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightFlareData.cpp
Side by side rendering
2013-04-09 15:19:18 -04:00
lightFlareData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
missionArea.cpp
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
missionMarker.h
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
objectTypes.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
occlusionVolume.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
physicalZone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
physicalZone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
player.cpp
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
player.h
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
pointLight.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
projectile.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
projectile.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
proximityMine.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
proximityMine.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
New RigidShape method to force client
2013-01-22 18:44:42 -05:00
rigidShape.h
New RigidShape method to force client
2013-01-22 18:44:42 -05:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
shapeBase.h
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
spotLight.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
trigger.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
trigger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsStatic.cpp
Resolve issue #163
2013-03-27 21:36:17 -04:00
tsStatic.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00