Torque3D/Engine/source/gui
DavidWyand-GG b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
..
3d Side by side rendering 2013-04-09 15:19:18 -04:00
buttons Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
containers Input event changes 2013-01-22 18:17:41 -05:00
controls Resolve issue #193 - Gui Editor treeview now refreshes correctly when changed through a drag/drop operation. 2013-03-27 23:21:25 -04:00
core GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
editor Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
game Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shiny Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Input event changes 2013-01-22 18:17:41 -05:00
worldEditor Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. 2013-03-22 15:02:45 -04:00