Torque3D/Engine/source/console
JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
Also updates importers to correctly handle this change
Adds ability for taml XML serialization to properly assign array'd fields
Adds 'inheritFrom' field to simobjects for when objects with parent objects are serialized
AssetBase how inherits from SimGroup so it can have objects like material definitions embedded in them for save/load in the taml definition file
Updated loading/handling logic in terrain material asset to be more similar to regular material assets
2022-01-30 11:50:16 -06:00
..
test Add Object Inheritence Acceptance Test 2021-11-11 22:57:09 -05:00
arrayObject.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
astAlloc.cpp make tests pass. 2021-04-03 01:53:40 -04:00
astNodes.cpp Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
bison.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bison.simple * BugFix: Don't use the register keyword in the console grammar files. 2021-12-03 20:33:02 -05:00
cmdgram.cpp * BugFix: Don't use the register keyword in the console grammar files. 2021-12-03 20:33:02 -05:00
cmdgram.h Merging 2017-11-05 22:33:32 -06:00
CMDgram.y compile fixes. 2021-03-31 22:12:58 -04:00
CMDscan.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
CMDscan.l fixes and some minor bc adjustment. 2021-04-16 23:21:39 -04:00
codeBlock.cpp Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
codeBlock.h * BugFix: Fix a missing <vector> include for GCC. 2021-09-03 00:26:48 -04:00
compiledEval.cpp Changes the -> syntax check from exclusively checking simgroups to checking simsets, allowing both to be used 2022-01-21 16:01:44 -06:00
compiler.cpp Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
compiler.h Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
console.cpp Fixed a leak with console stack in the interpreter. 2021-11-20 19:08:02 -05:00
console.h Get rid of setLocalVariable entirely. 2021-10-19 20:38:13 -04:00
consoleDoc.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp Updates asset importer and project importer to output to separate log files into tools/logs 2021-11-03 00:13:00 -05:00
consoleFunctions.h Added type checking functions 2015-01-29 11:40:45 -08:00
consoleInternal.cpp debugger support 2021-08-19 22:05:43 -04:00
consoleInternal.h debugger support 2021-08-19 22:05:43 -04:00
consoleLogger.cpp initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleLogger.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleObject.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
consoleObject.h Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleValueStack.h Goodbye String Stack! 2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
dynamicTypes.h Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
engineAPI.h * BugFix: Correct 3 missing defines in the GCC types include file. 2021-07-09 21:05:55 -04:00
engineDoc.cpp more changes. 2021-04-12 21:26:26 -04:00
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h EngineExportScope(){} *can't* be initialized by default, aparantly 2020-10-05 13:44:08 -05:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Fix non-mvc compilation in EngineDefaultArguments 2020-11-15 21:30:45 +01:00
engineObject.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineTypeInfo.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
engineTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp Improve type detection of EngineAPI types 2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
fieldBrushObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp Adds console function to compare file modified times 2021-08-08 16:20:58 -05:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h more console refactor. 2021-03-31 21:09:23 -04:00
optimizer.cpp compile fixes. 2021-03-31 22:12:58 -04:00
persistenceManager.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
persistenceManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
returnBuffer.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
returnBuffer.h Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scriptFilename.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h New ScriptTickObject 2013-01-22 17:09:14 -05:00
sim.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
sim.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
simDatablock.h substitution statements conformed to standard class:mVar standard 2018-03-13 17:27:24 -05:00
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp debugger support 2021-08-19 22:05:43 -04:00
simEvents.h more console refactor. 2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simFieldDictionary.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simManager.cpp Small fixes for the script interpreter. 2021-06-18 18:52:41 -04:00
simObject.cpp Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
simObject.h Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp more console refactor. 2021-03-31 21:09:23 -04:00
simPersistSet.h more console refactor. 2021-03-31 21:09:23 -04:00
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp cleanup todos 2021-08-19 22:25:11 -04:00
simSet.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
SimXMLDocument.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
stringStack.cpp remove unused code. 2021-04-20 19:55:35 -04:00
stringStack.h remove unused code. 2021-04-20 19:55:35 -04:00
telnetConsole.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetConsole.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.cpp debugger support 2021-08-19 22:05:43 -04:00
telnetDebugger.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h uninitialized variables-console 2020-05-11 14:40:31 -05:00