Torque3D/Engine/source
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
afx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
app Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 2021-04-23 07:05:09 +01:00
assets Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
cinterface Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 2020-12-15 11:04:15 -06:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
core Merge pull request #489 from Azaezel/alpha40/zipPassPunt 2021-07-17 11:03:26 -05:00
environment Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forest Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
math adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
module Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navigation NavMesh loading from zip file. 2021-01-11 04:51:21 -05:00
persistence Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 2021-01-11 04:57:10 -05:00
platform Add support for aarch64 / apple silicon 2021-05-10 15:55:56 -04:00
platformMac mac compilation and standarization fixes 2021-07-01 14:10:07 -05:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformWin32 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 2021-01-02 11:09:52 -06:00
platformX86UNIX sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
postFx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
renderInstance Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scene Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
sfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shaderGen Added in needed normal map processing for preview render 2021-01-27 12:26:33 -06:00
sim Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
terrain Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
util Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Verve Use string.compare instead of String::compare when comparing strings 2020-10-04 00:33:21 +02:00
windowManager Removes redundant ScreenResChangeSignal trigger. 2021-05-14 03:50:28 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00