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afx
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
app
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
2021-04-23 07:05:09 +01:00
assets
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
cinterface
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
2020-12-15 11:04:15 -06:00
collision
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
console
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
core
Merge pull request #489 from Azaezel/alpha40/zipPassPunt
2021-07-17 11:03:26 -05:00
environment
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
forest
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
gfx
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
gui
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
math
adds binary to decimal and vice versa methods
2021-04-02 14:08:26 -05:00
module
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
navigation
NavMesh loading from zip file.
2021-01-11 04:51:21 -05:00
persistence
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
2021-01-11 04:57:10 -05:00
platform
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
platformMac
mac compilation and standarization fixes
2021-07-01 14:10:07 -05:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
platformWin32
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
2021-01-02 11:09:52 -06:00
platformX86UNIX
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
postFx
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
renderInstance
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
scene
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-11-02 23:26:50 -06:00
sfx
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
shaderGen
Added in needed normal map processing for preview render
2021-01-27 12:26:33 -06:00
sim
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
terrain
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
util
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
Verve
Use string.compare instead of String::compare when comparing strings
2020-10-04 00:33:21 +02:00
windowManager
Removes redundant ScreenResChangeSignal trigger.
2021-05-14 03:50:28 -04:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00