Torque3D/Engine/source/assets
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
assetBase.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetBase.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetBase_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetDefinition.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetFieldTypes.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetFieldTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetManager.cpp ModuleManager and AssetManager updated for T3D mount system. 2021-01-11 05:03:00 -05:00
assetManager.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
assetManager_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetPtr.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetQuery.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetQuery.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetQuery_ScriptBinding.h Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
assetTagsManifest.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetTagsManifest.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetTagsManifest_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
autoloadAssets.cpp Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
autoloadAssets.h Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
core.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
declaredAssets.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
declaredAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
referencedAssets.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
referencedAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlAssetDeclaredUpdateVisitor.h just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
tamlAssetDeclaredVisitor.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlAssetReferencedUpdateVisitor.h just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
tamlAssetReferencedVisitor.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00