..
editors
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
basicClouds.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
basicClouds.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
cloudLayer.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
cloudLayer.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
decalRoad.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
decalRoad.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
meshRoad.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
meshRoad.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
nodeListManager.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
nodeListManager.h
uninitialized variables-environment and forrest
2020-05-11 14:56:04 -05:00
river.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
river.h
uninitialized variables-environment and forrest
2020-05-11 14:56:04 -05:00
scatterSky.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
scatterSky.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
skyBox.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
skyBox.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
sun.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
sun.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
timeOfDay.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
timeOfDay.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
VolumetricFog.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
VolumetricFog.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
VolumetricFogRTManager.cpp
uninitialized variables-environment and forrest
2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h
set volumetric fog to use the standard window-resized trigger for it's update
2019-10-17 09:54:38 -05:00
waterBlock.cpp
uninitialized variables-environment and forrest
2020-05-11 14:56:04 -05:00
waterBlock.h
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00
waterObject.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
waterObject.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
waterPlane.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
waterPlane.h
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00