Torque3D/Engine/source/environment
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
editors Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
basicClouds.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
basicClouds.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
cloudLayer.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
cloudLayer.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalRoad.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalRoad.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoad.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoad.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
nodeListManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nodeListManager.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
river.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
river.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
scatterSky.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scatterSky.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skyBox.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skyBox.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sun.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sun.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
timeOfDay.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
timeOfDay.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
VolumetricFog.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
VolumetricFog.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h set volumetric fog to use the standard window-resized trigger for it's update 2019-10-17 09:54:38 -05:00
waterBlock.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
waterBlock.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
waterObject.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
waterObject.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
waterPlane.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
waterPlane.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00