Torque3D/Engine/source/gui
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
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3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
containers Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
controls Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
core Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
editor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
game Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
worldEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00