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assetBrowser
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Adds some additional data, namely associated file path, to some of the asset browser's previews for a few types
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2020-08-16 12:09:36 -05:00 |
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base
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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classIcons
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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componentEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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convexEditor
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Adds in the missing materials used for the Convex Proxies for triggers, zones, etc.
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2020-08-16 02:51:34 -05:00 |
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datablockEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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debugger
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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decalEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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editorClasses
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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forestEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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gui
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Adds image variances for the menuGrid image so the Asset Browser button reacts to interaction properly.
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2020-08-16 03:10:39 -05:00 |
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guiEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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levels
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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MainEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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materialEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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meshRoadEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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missionAreaEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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navEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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particleEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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physicsTools
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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resources
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Force proper update of box probe when attenuation changes
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2019-08-19 01:14:34 -05:00 |
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riverEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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roadEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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shapeEditor
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Adds functions to get the full path for level and shape asset files
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2020-08-12 13:11:13 -05:00 |
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shapes
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noshape.dae should go inside core
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2017-07-10 20:00:23 -05:00 |
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VerveEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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VPathEditor
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Changed default terrain paths to go into data/terrains if nothing is set
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2019-12-23 12:37:55 -06:00 |
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worldEditor
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Adds a notes object that only displays in the editor, useful for when working on maps.
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2020-08-17 16:41:59 -05:00 |
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glb.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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gltf.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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main.cs
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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settings.xml
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Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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2020-08-07 00:24:26 -05:00 |
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Tools.cs
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Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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2019-11-11 01:40:55 -06:00 |
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Tools.module
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |