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Adds some additional data, namely associated file path, to some of the asset browser's previews for a few types
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4 changed files with 12 additions and 4 deletions
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@ -195,7 +195,8 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData)
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"Format: " @ getWord(%info, 0) @ "\n" @
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"Height: " @ getWord(%info, 1) @ "\n" @
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"Width: " @ getWord(%info, 2) @ "\n" @
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"Depth: " @ getWord(%info, 3);
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"Depth: " @ getWord(%info, 3) @ "\n" @
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"Image File path: " @ %assetDef.getImagePath();
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}
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//Renames the asset
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@ -146,5 +146,8 @@ function AssetBrowser::buildLevelAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
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"Asset Type: Level Asset\n" @
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"Asset Definition ID: " @ %assetDef @ "\n" @
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"Level File path: " @ %assetDef.getLevelFile();
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}
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@ -253,7 +253,9 @@ function AssetBrowser::buildShapeAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
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"Asset Type: Shape Asset\n" @
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"Asset Definition ID: " @ %assetDef;
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"Asset Definition ID: " @ %assetDef @ "\n" @
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"Shape File path: " @ %assetDef.getShapeFile();
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}
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function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position)
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@ -122,7 +122,9 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.gameObjectName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.gameObjectName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
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"Asset Type: Terrain Asset\n" @
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"Asset Definition ID: " @ %assetDef;
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}
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function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )
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