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fieldTypes
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Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range.
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2020-06-07 02:22:12 -05:00 |
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images
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Adds image variances for the menuGrid image so the Asset Browser button reacts to interaction properly.
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2020-08-16 03:10:39 -05:00 |
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messageBoxes
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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assimpImport.ed.cs
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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assimpImport.ed.gui
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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colladaImport.ed.gui
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Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-04 16:25:16 -05:00 |
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colorPicker.ed.gui
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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cubemapEditor.gui
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Implemented proper ScriptAsset execution on load
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2019-09-13 00:27:48 -05:00 |
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cursors.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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EditorLoadingGui.gui
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |
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editorSettingsWindow.ed.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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EditorSettingsWindow.ed.gui
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From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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2019-11-19 01:25:24 -06:00 |
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fileDialogBase.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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guiDialogs.ed.cs
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Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range.
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2020-06-07 02:22:12 -05:00 |
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GuiEaseEditDlg.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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GuiEaseEditDlg.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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guiObjectInspector.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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guiObjectInspector.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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materialSelector.ed.gui
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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objectSelection.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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openFileDialog.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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postFxEditor.cs
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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postFxEditor.gui
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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profilerGraph.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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profilerGraph.gui
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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profiles.ed.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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saveChangesMBDlg.ed.gui
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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saveFileDialog.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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scriptEditorDlg.ed.gui
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Updated ToolsGuiTextPadProile to comply to editor theme
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2019-09-29 07:51:43 -05:00 |
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simViewDlg.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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uvEditor.ed.gui
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Fix unable to load texture warnmat
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2017-06-23 21:13:30 -05:00 |