Torque3D/Templates/BaseGame/game/tools
AzaezelX 4df5baffec alter project importing in the following ways:
A) if the file reference string lacks a "/" or "\" entirely, assume it's truly oldschool relative-to-scriptfile when generating links
B) leverage a combination of getClassHierarchy(%currentObjClass); and a new T3Dpre4ProjectImporter::genProcessor(%classType, %conversionMap) method to list-generate ittertatively applied entry conversions in a typo avoiding manner. (will stil need to ensure the old entries are properly listed. this only really avoids copypasta errors)
2021-07-22 12:25:45 -05:00
..
assetBrowser Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
base Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
convexEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
datablockEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
debugger Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
editorClasses Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
gui Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
guiEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
levels Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
materialEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
meshRoadEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
missionAreaEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
particleEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter alter project importing in the following ways: 2021-07-22 12:25:45 -05:00
resources Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
riverEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
roadEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shapeEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
shapes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
VerveEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
VPathEditor Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
worldEditor Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
settings.xml Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
Tools.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Tools.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00