Torque3D/Templates/BaseGame/game
AzaezelX 4df5baffec alter project importing in the following ways:
A) if the file reference string lacks a "/" or "\" entirely, assume it's truly oldschool relative-to-scriptfile when generating links
B) leverage a combination of getClassHierarchy(%currentObjClass); and a new T3Dpre4ProjectImporter::genProcessor(%classType, %conversionMap) method to list-generate ittertatively applied entry conversions in a typo avoiding manner. (will stil need to ensure the old entries are properly listed. this only really avoids copypasta errors)
2021-07-22 12:25:45 -05:00
..
core alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption 2021-07-22 12:21:22 -05:00
data Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
tools alter project importing in the following ways: 2021-07-22 12:25:45 -05:00
main.tscript.in Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
runTests.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00