Torque3D/Templates/BaseGame/game/tools/navEditor
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
images Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CreateNewNavMeshDlg.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CreateNewNavMeshDlg.gui Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
done.wav Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
ENavEditorSettingsPage.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
main.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
navEditor.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
NavEditorConsoleDlg.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
NavEditorConsoleDlg.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
NavEditorGui, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
NavEditorGui.gui @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
NavEditorSettingsTab.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
NavEditorToolbar,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
NavEditorToolbar.gui Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00