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fieldTypes
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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images
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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messageBoxes
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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assimpImport.ed.gui
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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assimpImport.ed.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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AssimpImportDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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colladaImport.ed.gui
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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ColladaImportDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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colorPicker.ed.gui
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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ColorPickerDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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CubemapEditor.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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cubemapEditor.gui
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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cursors.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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EditorLoadingGui,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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EditorLoadingGui.gui
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Implements shape preview caching for shape assets
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2021-01-27 01:54:26 -06:00 |
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EditorSettingsWindow,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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EditorSettingsWindow.ed.gui
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From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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2019-11-19 01:25:24 -06:00 |
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editorSettingsWindow.ed.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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fileDialogBase.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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guiDialogs.ed.tscript
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Added changes missed via merge failures.
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2021-07-20 20:05:49 -05:00 |
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GuiEaseEditDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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GuiEaseEditDlg.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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GuiEaseEditDlg.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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guiObjectInspector.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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guiObjectInspector.ed.tscript
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Fixes some conversion mistakes in the scripts
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2021-01-19 21:32:31 +01:00 |
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materialSelector.ed.gui
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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MaterialSelectorOverlay, EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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objectSelection.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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openFileDialog.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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postFXEditor.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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postFxEditor.gui
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Misc fixes to ensure that the default postFX save, load and editing process is valid
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2020-11-01 15:39:30 -06:00 |
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postFxEditor.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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profilerGraph.gui
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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profilerGraph.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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ProfilerGraphGui.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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profiles.ed.tscript
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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RenderTargetVisualizer.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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renderTargetVisualizer.ed.gui
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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renderTargetVisualizer.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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saveChangesMBDlg.ed.gui
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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saveFileDialog.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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ScriptEditorDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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scriptEditorDlg.ed.gui
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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simViewDlg, EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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simViewDlg.ed.gui
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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toolsMessageBoxSaveChangesDlg, EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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uvEditor.ed.gui
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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UVEditorOverlay, EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |