Torque3D/Templates/BaseGame/game/tools/resources
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
.gitignore Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
checkerboard.png Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
checkerboard_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
materials.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
reflectionProbePreviewP.hlsl Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
reflectionProbePreviewV.hlsl Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
ReflectProbeSphere.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ReflectProbeSphere.dae Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
ReflectProbeSphere.tscript Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00