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assets
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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components
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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decal
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Visibility change as sugested by dottools
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2016-02-24 09:02:07 +01:00 |
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examples
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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fps
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Merge pull request #1790 from blackwc/guihealthbarhud-flip
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2016-11-02 22:28:21 -05:00 |
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fx
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Merge pull request #1804 from Azaezel/greatestZero
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2016-10-24 01:27:14 -05:00 |
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gameBase
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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physics
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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turret
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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vehicles
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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accumulationVolume.cpp
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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accumulationVolume.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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aiClient.cpp
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Fixed String comparisons.
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2014-11-05 23:29:08 -05:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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doc correction
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2016-10-12 10:24:17 -05:00 |
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aiPlayer.h
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Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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2016-07-06 22:48:17 -05:00 |
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camera.cpp
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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camera.h
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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cameraSpline.cpp
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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cameraSpline.h
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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containerQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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convexShape.h
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For for Issue #106 Convex Shape Bandwidth
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2012-11-05 14:27:30 -05:00 |
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debris.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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debris.h
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clang: unsigned>0 checks
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2016-10-14 18:09:22 -05:00 |
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entity.cpp
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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entity.h
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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gameFunctions.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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gameFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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groundPlane.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMaterialPreview.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiObjectView.h
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guiObjectView.setCameraRotation()
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2013-04-15 20:39:30 +03:00 |
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item.cpp
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Item Mounting
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2016-06-17 10:36:32 -05:00 |
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item.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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levelInfo.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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levelInfo.h
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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lightAnimData.cpp
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightAnimData.h
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightBase.cpp
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Makes point and spot lights be correctly culled with zoning like other objects.
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2016-06-17 00:47:46 -05:00 |
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lightBase.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightFlareData.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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lightFlareData.h
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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SpawnSphere Mounting
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2016-06-17 10:36:34 -05:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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objectTypes.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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occlusionVolume.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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physicalZone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicalZone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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player.cpp
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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player.h
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Merge pull request #1804 from Azaezel/greatestZero
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2016-10-24 01:27:14 -05:00 |
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pointLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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projectile.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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projectile.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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proximityMine.cpp
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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proximityMine.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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rigidShape.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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shapeBase.h
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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spotLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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staticShape.h
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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trigger.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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trigger.h
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Made Trigger friendlier towards inheritance.
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2012-11-18 21:32:51 +11:00 |
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tsStatic.cpp
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Merge pull request #1642 from Azaezel/globalAccumulation
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2016-08-07 02:31:45 +02:00 |
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tsStatic.h
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TSStatic Mounting
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2016-06-17 10:40:22 -05:00 |
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zone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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zone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |