..
decal
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
2014-04-04 13:43:25 +11:00
examples
Merge branch 'RenderMeshExampleMatFix' into development for PR #631
2014-04-25 12:57:00 +10:00
fps
Added padding to GuiShapeNameHud labels.
2013-10-14 23:06:14 +11:00
fx
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
2014-12-21 21:23:55 +11:00
gameBase
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
physics
Fixes after feedback from Luis.
2014-12-23 18:48:02 +11:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Andrew's fix for ear transform with detached camera.
2014-10-28 09:26:46 +11:00
turret
Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
2014-11-29 14:00:04 +11:00
vehicles
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
aiClient.cpp
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiPlayer.h
requested alterations.
2014-07-13 12:24:17 -05:00
camera.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
camera.h
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
cameraSpline.cpp
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
2014-11-30 02:20:00 +01:00
cameraSpline.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
convexShape.cpp
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
convexShape.h
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
debris.cpp
Remove unneeded double-initialization of the vars.
2014-10-19 14:30:46 +11:00
debris.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameFunctions.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
gameFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
groundPlane.cpp
SceneCullingState with culling and camera frustum
2013-11-07 15:07:16 -05:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
2014-10-23 05:03:28 -05:00
guiObjectView.h
guiObjectView.setCameraRotation()
2013-04-15 20:39:30 +03:00
item.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
item.h
Moved mask updated to protected member set functions.
2012-09-27 08:11:48 +10:00
levelInfo.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
levelInfo.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightAnimData.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightAnimData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightBase.cpp
Fixes after feedback from Luis.
2014-12-23 18:48:02 +11:00
lightBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightDescription.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightDescription.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightFlareData.cpp
SceneCullingState with culling and camera frustum
2013-11-07 15:07:16 -05:00
lightFlareData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Fixes after feedback from Luis.
2014-12-23 18:48:02 +11:00
missionMarker.h
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
objectTypes.h
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
occlusionVolume.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
pathCamera.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
physicalZone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
physicalZone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
player.cpp
Prevent crash when loading Player with no shape.
2014-10-31 10:04:32 +11:00
player.h
Removed Ranges and cleaned up updateLookAnimation function.
2013-07-03 17:50:25 +10:00
pointLight.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
projectile.cpp
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
projectile.h
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
proximityMine.cpp
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
proximityMine.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
New Physics doc group.
2014-10-24 09:17:48 +11:00
rigidShape.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
Merge pull request #682 from Azaezel/extended_onendSequence
2014-09-16 10:25:25 +10:00
shapeBase.h
Merge pull request #682 from Azaezel/extended_onendSequence
2014-09-16 10:25:25 +10:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
spotLight.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
staticShape.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
trigger.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
trigger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsStatic.cpp
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
2014-12-07 18:15:13 +11:00
tsStatic.h
Renamed LOD to Fade.
2014-11-20 08:00:26 -05:00
zone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00