| .. |
|
assets
|
Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
|
2020-05-13 01:29:58 -05:00 |
|
decal
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
examples
|
bounds to mBounds conflict avoidance
|
2018-03-13 01:05:15 -05:00 |
|
fps
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
fx
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
gameBase
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
lighting
|
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
|
2019-11-22 01:30:49 -06:00 |
|
physics
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
sceneComponent
|
|
|
|
sfx
|
clang: constructor initialization order
|
2016-10-14 18:16:55 -05:00 |
|
turret
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
vehicles
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
accumulationVolume.cpp
|
shadowvar cleanups for scattersky and accumulationVolume
|
2018-03-13 21:29:09 -05:00 |
|
accumulationVolume.h
|
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
2014-12-21 14:07:42 -06:00 |
|
aiClient.cpp
|
Eliminate DefineConsoleMethod
|
2018-04-17 21:01:50 +02:00 |
|
aiClient.h
|
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
2014-11-03 22:42:51 -05:00 |
|
aiConnection.cpp
|
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
2018-04-20 22:09:58 +02:00 |
|
aiConnection.h
|
|
|
|
aiPlayer.cpp
|
Eliminate DefineConsoleMethod
|
2018-04-17 21:01:50 +02:00 |
|
aiPlayer.h
|
anim-clip -- sequence selection by afx effects
|
2017-07-27 00:31:43 +01:00 |
|
camera.cpp
|
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
2017-05-15 00:58:36 -05:00 |
|
camera.h
|
obj-select -- object selection functionality
|
2017-07-26 23:59:44 +01:00 |
|
cameraSpline.cpp
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
cameraSpline.h
|
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
|
2016-06-21 20:53:08 -05:00 |
|
containerQuery.cpp
|
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
2017-07-27 01:10:20 +01:00 |
|
containerQuery.h
|
clang: constructor initialization order
|
2016-10-14 18:16:55 -05:00 |
|
convexShape.cpp
|
uninitialized variables-collision
|
2020-05-11 14:33:59 -05:00 |
|
convexShape.h
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
debris.cpp
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
debris.h
|
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
2017-07-26 21:10:43 +01:00 |
|
gameFunctions.cpp
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
gameFunctions.h
|
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
2017-07-07 02:55:56 -05:00 |
|
gameTSCtrl.cpp
|
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
2015-07-01 23:36:56 -05:00 |
|
gameTSCtrl.h
|
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
2015-07-01 23:36:56 -05:00 |
|
groundPlane.cpp
|
Phase 2: #ifdef for Zodiacs and particles
|
2018-01-23 22:03:18 +00:00 |
|
groundPlane.h
|
|
|
|
guiMaterialPreview.cpp
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
guiMaterialPreview.h
|
|
|
|
guiNoMouseCtrl.cpp
|
|
|
|
guiObjectView.cpp
|
cleaned up member::radius
|
2018-03-13 15:31:00 -05:00 |
|
guiObjectView.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
item.cpp
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
item.h
|
delta to mDelta to resolve another class var vs method var confusionpoint
|
2018-03-12 23:07:34 -05:00 |
|
levelInfo.cpp
|
Core implementation of Physical Based Rendering.
|
2018-09-15 20:19:57 -05:00 |
|
levelInfo.h
|
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
2016-06-09 12:51:43 -05:00 |
|
lightAnimData.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
lightAnimData.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
lightBase.cpp
|
Updated Assimp
|
2020-03-19 09:47:38 -05:00 |
|
lightBase.h
|
localRenderViz -- Implements per-light renderViz setting.
|
2017-07-27 01:15:57 +01:00 |
|
lightDescription.cpp
|
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
2019-09-20 14:45:05 -05:00 |
|
lightDescription.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
lightFlareData.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
lightFlareData.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
missionArea.cpp
|
Use fixed buffer size var when allocating return buffer from console.
|
2014-06-11 13:09:55 +04:00 |
|
missionArea.h
|
|
|
|
missionMarker.cpp
|
Merge branch 'method_Unmangle' into PBR_PR
|
2018-12-12 14:54:22 -06:00 |
|
missionMarker.h
|
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
2014-11-04 20:14:50 -05:00 |
|
objectTypes.h
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
occlusionVolume.cpp
|
PolyhedronVectorData core membervar cleanups
|
2018-03-14 15:18:00 -05:00 |
|
occlusionVolume.h
|
|
|
|
pathCamera.cpp
|
Fix stack balancing problems by refactoring execution calls
|
2015-02-08 00:08:18 +00:00 |
|
pathCamera.h
|
Fix stack balancing problems by refactoring execution calls
|
2015-02-08 00:08:18 +00:00 |
|
pathShape.cpp
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
pathShape.h
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
physicalZone.cpp
|
Merge pull request #2236 from Azaezel/memberMess
|
2018-05-30 20:36:43 -05:00 |
|
physicalZone.h
|
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
2017-07-27 01:10:20 +01:00 |
|
player.cpp
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
player.h
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
pointLight.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
pointLight.h
|
|
|
|
portal.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
portal.h
|
|
|
|
prefab.cpp
|
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
2019-02-23 15:55:28 -06:00 |
|
prefab.h
|
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
2019-02-23 15:55:28 -06:00 |
|
projectile.cpp
|
bounds to mBounds conflict avoidance
|
2018-03-13 01:05:15 -05:00 |
|
projectile.h
|
enhanced-projectile
|
2017-07-27 01:27:13 +01:00 |
|
proximityMine.cpp
|
delta to mDelta to resolve another class var vs method var confusionpoint
|
2018-03-12 23:07:34 -05:00 |
|
proximityMine.h
|
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
|
2019-01-31 06:45:10 -06:00 |
|
resource.h
|
|
|
|
rigid.cpp
|
backend fix: rigid on rigid collisions
|
2016-01-21 19:04:58 -06:00 |
|
rigid.h
|
|
|
|
rigidShape.cpp
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
rigidShape.h
|
rigid body on rigid body reactions
|
2016-01-21 19:05:48 -06:00 |
|
Scene.cpp
|
Moved unneeded modules to Templates/Modules
|
2019-09-29 06:44:43 -05:00 |
|
Scene.h
|
Moved unneeded modules to Templates/Modules
|
2019-09-29 06:44:43 -05:00 |
|
scopeAlwaysShape.cpp
|
|
|
|
shapeBase.cpp
|
reskinning fixes
|
2019-05-21 12:03:19 -05:00 |
|
shapeBase.h
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
shapeCollision.cpp
|
|
|
|
shapeImage.cpp
|
uninitialized variables-t3d
|
2020-05-11 15:30:21 -05:00 |
|
spotLight.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
spotLight.h
|
|
|
|
staticShape.cpp
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
staticShape.h
|
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
2020-01-11 23:58:30 -06:00 |
|
trigger.cpp
|
PolyhedronVectorData core membervar cleanups
|
2018-03-14 15:18:00 -05:00 |
|
trigger.h
|
|
|
|
tsStatic.cpp
|
uninitialized variables-collision
|
2020-05-11 14:33:59 -05:00 |
|
tsStatic.h
|
Added ImageAsset type mode for cubemaps.
|
2020-04-15 12:15:12 -05:00 |
|
zone.cpp
|
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
|
2020-03-21 01:06:03 -05:00 |
|
zone.h
|
select within zone pushbutton
|
2020-01-16 21:07:37 -06:00 |