Torque3D/Engine/source
2021-09-03 23:27:39 -04:00
..
afx Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
app Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
assets Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
cinterface Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console Fix xyz again by reverting previous commit and fixing the local variables from not resetting the object states. 2021-09-03 23:27:39 -04:00
core various misc fixes from merge. 2021-09-01 22:36:59 -04:00
environment Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
forest wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
gfx Merge pull request #523 from Azaezel/alpha40/windowWonk 2021-08-10 22:29:05 -05:00
gui * BugFix: Fix a missing <vector> include for GCC. 2021-09-03 00:26:48 -04:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting clean up the light.cookie entries 2021-07-22 11:57:41 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials fix eronous extra glue code in macro, fix slash direction in include 2021-08-09 22:08:55 -05:00
math adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
module Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navigation NavMesh loading from zip file. 2021-01-11 04:51:21 -05:00
persistence Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
platform Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformMac Merge commit 'c04f3ae166cf028aa005fb556906f935e52e71fb' into mac-font-stuff 2021-08-21 20:14:18 -04:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
platformWin32 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformX86UNIX Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
postFx More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
renderInstance Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scene Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
sfx Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
shaderGen Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
sim start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
terrain fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Shift file handling in importer to a standardized function 2021-08-15 03:07:40 -05:00
util Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Verve Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
windowManager get the splash screen on linux to stop corrupting the main window 2021-08-12 18:13:33 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00