Torque3D/Templates/BaseGame/game/core
AzaezelX 29e06fc327 refactor, with the following wrappers to keep in mind:
Core_ClientServer.clearLoadStatus();
Core_ClientServer.inishMapLoad();
Core_ClientServer.FailMapLoad( %moduleName, %isFine);
Of special note: the postevent method must only take one entry, so we store off  Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported.
2022-12-12 14:07:52 -06:00
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clientServer refactor, with the following wrappers to keep in mind: 2022-12-12 14:07:52 -06:00
console console font size oversight 2022-09-29 09:31:16 -03:00
gameObjects * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
gui Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
lighting adds wetness 2022-11-21 21:12:23 -06:00
postFX Merge pull request #923 from Azaezel/alpha402/puppies 2022-11-29 12:33:21 -06:00
rendering adds wetness 2022-11-21 21:12:23 -06:00
sfx sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
utility adds a mechanism to inject additional steps into mission loading 2022-12-08 14:34:50 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00