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Core_ClientServer.clearLoadStatus(); Core_ClientServer.inishMapLoad(); Core_ClientServer.FailMapLoad( %moduleName, %isFine); Of special note: the postevent method must only take one entry, so we store off Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported. |
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|---|---|---|
| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| core.module | ||
| core.tscript | ||
| settings.xml | ||