Torque3D/Templates
AzaezelX 29e06fc327 refactor, with the following wrappers to keep in mind:
Core_ClientServer.clearLoadStatus();
Core_ClientServer.inishMapLoad();
Core_ClientServer.FailMapLoad( %moduleName, %isFine);
Of special note: the postevent method must only take one entry, so we store off  Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported.
2022-12-12 14:07:52 -06:00
..
BaseGame refactor, with the following wrappers to keep in mind: 2022-12-12 14:07:52 -06:00
Modules inputTest Module Update 2021-09-24 22:55:59 -04:00