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Core_ClientServer.clearLoadStatus(); Core_ClientServer.inishMapLoad(); Core_ClientServer.FailMapLoad( %moduleName, %isFine); Of special note: the postevent method must only take one entry, so we store off Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported. |
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| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
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| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
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Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository