Torque3D/Engine/source
2021-09-04 16:23:20 -04:00
..
afx Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
app Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
assets Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
cinterface Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
collision
console Fix if to else if regression. 2021-09-04 16:23:20 -04:00
core various misc fixes from merge. 2021-09-01 22:36:59 -04:00
environment Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
forest wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
gfx Merge pull request #523 from Azaezel/alpha40/windowWonk 2021-08-10 22:29:05 -05:00
gui * BugFix: Fix a missing <vector> include for GCC. 2021-09-03 00:26:48 -04:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting clean up the light.cookie entries 2021-07-22 11:57:41 -05:00
main
materials fix eronous extra glue code in macro, fix slash direction in include 2021-08-09 22:08:55 -05:00
math adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
module Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navigation NavMesh loading from zip file. 2021-01-11 04:51:21 -05:00
persistence Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
platform Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformMac Merge commit 'c04f3ae166' into mac-font-stuff 2021-08-21 20:14:18 -04:00
platformPOSIX
platformSDL Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
platformWin32 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformX86UNIX Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
postFx More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
renderInstance Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scene Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
sfx Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
shaderGen Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
sim start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
sqlite
T3D Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
terrain fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
testing
ts Shift file handling in importer to a standardized function 2021-08-15 03:07:40 -05:00
util Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Verve Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
windowManager get the splash screen on linux to stop corrupting the main window 2021-08-12 18:13:33 -05:00
.gitattributes
ggEndOfLineFix.txt