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AI
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go ahead and allow follow without needing a navmesh
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2025-04-28 16:01:24 -05:00 |
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assets
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Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros
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2025-05-27 17:12:03 -05:00 |
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decal
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unintialized variable cleanups
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2025-05-26 14:20:22 -05:00 |
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examples
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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fps
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handle relfecting the health of the controlled object
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2025-04-08 18:30:06 -05:00 |
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fx
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Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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2025-05-12 14:45:41 +01:00 |
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gameBase
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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lighting
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more merge conflicts
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2025-03-24 21:50:04 +00:00 |
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physics
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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sfxEmitter destrctor safties
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2025-05-25 21:56:56 -05:00 |
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turret
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Merge pull request #1443 from Azaezel/alpha41/controlModel
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2025-04-28 10:50:02 -05:00 |
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vehicles
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kill dupe controlmap tracking var define
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2025-04-28 14:38:51 -05:00 |
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accumulationVolume.cpp
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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accumulationVolume.h
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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aiPlayer.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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camera.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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camera.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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cameraSpline.cpp
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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cameraSpline.h
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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2025-02-05 22:51:43 -06:00 |
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convexShape.h
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Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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2024-12-07 13:20:30 -06:00 |
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debris.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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debris.h
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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gameFunctions.cpp
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elevated mAicontroller to shapebase
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2025-04-19 04:25:36 -05:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameMode.cpp
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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gameMode.h
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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gameTSCtrl.cpp
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Fixed callbacks to replace char* with Point classes
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2025-03-25 11:07:14 -06:00 |
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gameTSCtrl.h
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Fixed callbacks to replace char* with Point classes
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2025-03-25 11:07:14 -06:00 |
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groundPlane.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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groundPlane.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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guiMaterialPreview.cpp
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Update guiMaterialPreview.cpp
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2024-12-05 00:34:17 +00:00 |
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guiMaterialPreview.h
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code review with az
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2024-12-05 00:17:44 +00:00 |
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guiNoMouseCtrl.cpp
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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guiObjectView.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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guiObjectView.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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item.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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item.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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levelInfo.cpp
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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levelInfo.h
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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lightAnimData.cpp
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further validator cleanups
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2025-03-18 14:06:33 -05:00 |
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lightAnimData.h
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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lightBase.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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lightBase.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightDescription.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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lightDescription.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightFlareData.cpp
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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lightFlareData.h
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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missionArea.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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missionArea.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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missionMarker.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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missionMarker.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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notesObject.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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notesObject.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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objectTypes.h
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elevated mAicontroller to shapebase
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2025-04-19 04:25:36 -05:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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pathCamera.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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pathCamera.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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pathShape.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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pathShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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physicalZone.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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physicalZone.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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player.cpp
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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2025-04-28 14:28:54 -05:00 |
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player.h
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Merge pull request #1443 from Azaezel/alpha41/controlModel
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2025-04-28 10:50:02 -05:00 |
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pointLight.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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pointLight.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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portal.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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portal.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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prefab.cpp
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Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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2024-10-27 20:04:13 -05:00 |
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prefab.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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projectile.cpp
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projectile augs
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2025-04-16 13:08:39 -05:00 |
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projectile.h
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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proximityMine.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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proximityMine.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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skip out on impulses that have no chance of moving the object
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2025-03-09 18:40:49 -05:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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rigidShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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Scene.cpp
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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Scene.h
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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SceneGroup.cpp
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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SceneGroup.h
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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scopeAlwaysShape.cpp
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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shapeBase.cpp
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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2025-04-28 14:28:54 -05:00 |
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shapeBase.h
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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2025-04-28 14:28:54 -05:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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spotLight.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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spotLight.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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staticShape.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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staticShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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SubScene.cpp
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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SubScene.h
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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trigger.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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trigger.h
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adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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2024-10-21 00:08:07 -05:00 |
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tsStatic.cpp
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fix forceDetail
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2025-03-19 18:08:37 -05:00 |
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tsStatic.h
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add lod selection for visiblemesh collisions
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2025-01-27 15:37:05 -06:00 |
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zone.cpp
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Basic zone code refactor using lists instead of linked lists
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2023-09-26 12:03:51 -05:00 |
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zone.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |