mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-22 13:44:44 +00:00
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array. |
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| .. | ||
| test | ||
| util | ||
| mAngAxis.cpp | ||
| mAngAxis.h | ||
| mathIO.h | ||
| mathTypes.cpp | ||
| mathTypes.h | ||
| mathUtils.cpp | ||
| mathUtils.h | ||
| mBox.cpp | ||
| mBox.h | ||
| mBoxBase.h | ||
| mConsoleFunctions.cpp | ||
| mConstants.h | ||
| mEase.cpp | ||
| mEase.h | ||
| mIntersector.h | ||
| mMath.h | ||
| mMath_ASM.asm | ||
| mMath_C.cpp | ||
| mMathFn.h | ||
| mMathSSE.cpp | ||
| mMathSSE_ASM.asm | ||
| mMatrix.cpp | ||
| mMatrix.h | ||
| mOrientedBox.cpp | ||
| mOrientedBox.h | ||
| mPlane.cpp | ||
| mPlane.h | ||
| mPlaneSet.h | ||
| mPlaneTransformer.cpp | ||
| mPlaneTransformer.h | ||
| mPoint.cpp | ||
| mPoint2.h | ||
| mPoint3.h | ||
| mPoint4.h | ||
| mPolyhedron.cpp | ||
| mPolyhedron.h | ||
| mPolyhedron.impl.h | ||
| mQuadPatch.cpp | ||
| mQuadPatch.h | ||
| mQuat.cpp | ||
| mQuat.h | ||
| mRandom.cpp | ||
| mRandom.h | ||
| mRandomDeck.h | ||
| mRandomSet.h | ||
| mRect.cpp | ||
| mRect.h | ||
| mRotation.cpp | ||
| mRotation.h | ||
| mSilhouetteExtractor.h | ||
| mSolver.cpp | ||
| mSphere.cpp | ||
| mSphere.h | ||
| mSplinePatch.cpp | ||
| mSplinePatch.h | ||
| mTransform.h | ||