..
assets
Fixes issue where it would try and load a SIS file even if it doesnt exist
2020-08-26 13:40:04 -05:00
decal
crashfix: decal report when missing the DB entry was malformed
2020-07-27 18:22:08 -05:00
examples
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
fps
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
fx
groundcover requested augs
2020-06-13 12:18:41 -05:00
gameBase
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
2020-05-13 02:10:11 -05:00
lighting
adress #205
2020-06-10 11:52:47 -05:00
physics
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
turret
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
vehicles
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
accumulationVolume.cpp
shadowvar cleanups for scattersky and accumulationVolume
2018-03-13 21:29:09 -05:00
accumulationVolume.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
aiClient.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
from practicing: aiplayer onstuck correction
2020-07-10 12:15:46 -05:00
aiPlayer.h
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
camera.cpp
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
2017-05-15 00:58:36 -05:00
camera.h
obj-select -- object selection functionality
2017-07-26 23:59:44 +01:00
cameraSpline.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
cameraSpline.h
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
uninitialized variables-collision
2020-05-11 14:33:59 -05:00
convexShape.h
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
debris.cpp
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
2020-05-13 02:10:11 -05:00
debris.h
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
gameFunctions.cpp
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
cleaned up member::radius
2018-03-13 15:31:00 -05:00
guiObjectView.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
item.cpp
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
item.h
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
levelInfo.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
levelInfo.h
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
2016-06-09 12:51:43 -05:00
lightAnimData.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightAnimData.h
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
lightBase.cpp
Updated Assimp
2020-03-19 09:47:38 -05:00
lightBase.h
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
lightDescription.cpp
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
2019-09-20 14:45:05 -05:00
lightDescription.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
missionMarker.h
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
notesObject.cpp
Adds a notes object that only displays in the editor, useful for when working on maps.
2020-08-17 16:41:59 -05:00
notesObject.h
Adds a notes object that only displays in the editor, useful for when working on maps.
2020-08-17 16:41:59 -05:00
objectTypes.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathCamera.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathShape.cpp
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
pathShape.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
physicalZone.cpp
Merge pull request #2236 from Azaezel/memberMess
2018-05-30 20:36:43 -05:00
physicalZone.h
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
player.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
player.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
pointLight.cpp
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
prefab.h
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
projectile.cpp
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
projectile.h
enhanced-projectile
2017-07-27 01:27:13 +01:00
proximityMine.cpp
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
proximityMine.h
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
2019-01-31 06:45:10 -06:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
backend fix: rigid on rigid collisions
2016-01-21 19:04:58 -06:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
rigidShape.h
rigid body on rigid body reactions
2016-01-21 19:05:48 -06:00
Scene.cpp
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
2020-09-02 01:26:43 -05:00
Scene.h
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
2020-09-02 01:26:43 -05:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
2020-05-13 02:10:11 -05:00
shapeBase.h
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
spotLight.cpp
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
staticShape.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
trigger.cpp
fix for trigger::testobjects vector population
2020-08-17 18:06:23 -05:00
trigger.h
from @practicing01: trigger mounting
2020-07-10 15:50:25 -05:00
tsStatic.cpp
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
2020-09-02 01:26:43 -05:00
tsStatic.h
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
zone.cpp
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
2020-03-21 01:06:03 -05:00
zone.h
select within zone pushbutton
2020-01-16 21:07:37 -06:00