Torque3D/Templates/Full/game/art/datablocks
Daniel Buckmaster a8d9f6c499 Fixed Full template art a bit.
Player can now swim properly, and the physical zone elevator is a bit
more helpful (i.e. it sends you to the landing rather than leaving you
floating in midair). Fiddled some more with PostFX settings.
2014-10-06 12:58:32 +11:00
..
vehicles Cleanup of weapon fx and assets. 2013-04-08 07:09:55 -04:00
weapons Fix for issue #660 with stated preferred decal. (The more complex example of the two possible.) 2014-05-19 10:18:46 -05:00
aiPlayer.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
audioProfiles.cs Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
datablockExec.cs Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312 2013-04-08 12:40:46 -04:00
environment.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
health.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
lights.cs Moving the light related assets and data out of the core. 2013-04-02 19:44:31 -04:00
managedDatablocks.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particles.cs Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
player.cs Fixed Full template art a bit. 2014-10-06 12:58:32 +11:00
rigidShape.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
teleporter.cs Use correct dragCoefficient value in TeleportFlash 2013-04-09 06:24:19 -04:00
triggers.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
weapon.cs Fix for Issue #170 Asset loading under Linux 2012-12-12 13:53:32 -05:00