Torque3D/Templates/BaseGame/game/tools
Brian Roberts 6e96c0510d
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Merge pull request #1659 from Azaezel/alpha41/decalInstPreview
fix decal instance preview
2026-01-19 21:37:15 -06:00
..
assetBrowser Adjusts the setup of the AB preview buttons so we initialize the fields in the new block rather than risking the button being asleep while trying to set bitmaps. 2026-01-03 02:45:14 -06:00
base add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
classIcons renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
componentEditor misc cleanups related to ranges 2025-10-07 16:31:24 -05:00
convexEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
datablockEditor - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor fix apcrash when loading a new mission after painting decals but before properly selecting a new one to paint 2026-01-19 21:28:48 -06:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
forestEditor Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gui fix class prototype rescale 2025-12-24 11:35:30 -06:00
guiEditor Fixes issues with shifting the gui selection dropdown to be searchable via the Ex control. 2025-09-06 19:28:14 -05:00
levels clean up manggled hdr vals 2025-12-15 22:39:52 -06:00
materialEditor dont try and recreate singletons 2026-01-19 11:15:42 -06:00
meshRoadEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
missionAreaEditor remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
navEditor navmesh creation default fixes 2025-12-18 13:56:28 -06:00
particleEditor Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fix handling of filenames starting with ./ 2023-02-26 16:00:09 -07:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
roadEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
VPathEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
main.tscript shift prototyping UI into tools proper 2025-05-17 16:25:07 -05:00
settings.xml - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls. 2025-04-22 18:20:12 -05:00