Torque3D/Templates/BaseGame/game/tools/projectImporter
JeffR f6f06121ab Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets
- Adds proper marking of Load status for levelAsset, so if no mis file is defined then the asset fails to load and has proper error code
- Adjusts the get*Path() util methods for getting stuff like postFXPrefix or decal files to have a fallback if one isn't currently defined in the assetDef, as it could be a broken link but the file does exist
- Adjusts saving logic of level so it will properly update the levelAsset for postfx prefix or decal files so if they were added after creation of the assetdef, they're saved and updated as expected
- Adjusts the setter methods for the *File fields to correctly separate the File variable and Path variable to make things behave more clearly and consistently.
- Keeps checks for *.mis.decals file pattern, but shifts new creations of decals files to just be *.decals to better match other level-associated files like *.nav or *.forest
2026-04-21 01:22:26 -05:00
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guis Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content 2022-01-20 01:14:43 -06:00
importers/pre40 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 2022-03-31 18:58:06 -05:00
scripts Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets 2026-04-21 01:22:26 -05:00
main.tscript Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content 2022-01-20 01:14:43 -06:00