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Mission Area now captures the entire level bounds based on objects in the scene Terrain is no longer required for mission area to be set |
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| .. | ||
| images | ||
| main.tscript | ||
| missionAreaEditor.ed.tscript | ||
| MissionAreaEditorGui, EditorGuiGroup.asset.taml | ||
| missionAreaEditorGui.ed.gui | ||
| missionAreaEditorGui.ed.tscript | ||