Torque3D/Templates/BaseGame/game/tools/levels
AzaezelX 1b27b1372f clean up manggled hdr vals
reset standard samples to standard hdr key and adaptation rate values
2025-12-15 22:39:52 -06:00
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BlankRoom/probes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
DefaultEditorLevel/probes fix the other previewss 2025-03-28 13:00:25 +00:00
DefaultEditorLevel.asset.taml Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
DefaultEditorLevel.mis Used the math from PathShape updating to standardize updating the transform of the child objects 2024-11-17 14:53:04 -06:00
DefaultEditorLevel.postfxpreset.tscript clean up manggled hdr vals 2025-12-15 22:39:52 -06:00
DefaultEditorLevel_preview.png Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
DefaultEditorLevel_preview_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorTemplateLevel.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
EditorTemplateLevel.mis Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
EditorTemplateLevel.postfxpreset.tscript clean up manggled hdr vals 2025-12-15 22:39:52 -06:00