Areloch
b4a1d18f42
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Areloch
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Areloch
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Azaezel
f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
2018-03-28 23:41:47 -05:00
Azaezel
6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
2018-03-13 19:29:08 -05:00
Azaezel
654fc29dc2
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
Lukas Joergensen
2bd43efcb9
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Azaezel
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Marc Chapman
8aaed004f1
Collision events
2017-07-27 01:41:40 +01:00
Marc Chapman
ab88b8f489
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
Marc Chapman
a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman
d4c2eeea98
Selection Highlighting
2017-07-26 23:48:29 +01:00
Marc Chapman
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Marc Chapman
0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Thomas "elfprince13" Dickerson
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
ba91478fad
Baseline working openvr code
2016-09-11 22:42:42 +01:00
John3
a6dcf6ee09
added path @dottools
2016-08-07 08:06:38 -05:00
Areloch
79358ee4be
Fix to include a needed include for the accumulation volume stuffs
2016-08-07 01:35:23 -05:00
Anis
4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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level-wide accumulation assignment
2016-08-07 02:31:45 +02:00
Azaezel
9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
2016-06-20 16:47:01 -05:00
OTHGMars
b5a957dfdc
ShapeBase Mounting
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Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
Areloch
8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
2016-05-10 10:58:03 -05:00
Areloch
27bb7a712a
Corrects tabs.
2016-05-09 13:47:29 -05:00
Areloch
3a99541541
Select camera when in material editor crashfix.
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When attempting to select a camera Object(so going into the editor, going into the freefloating camera and then back to the player camera and selecting the freefloating one) while the material editor was open, it would crash because it attempts to access the shapebase object's shapeInstance - but cameras don't have a shape.
This fixes it so it makes sure there's a shapeinstance before trying to get the material data.
2016-05-09 13:43:06 -05:00
Anis A. Hireche
f701228a37
Steve Acaster's Ai Poses
2016-02-26 15:53:20 +01:00
Daniel Buckmaster
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Areloch
11398bb04e
Issue found with PVS-Studio:
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A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Daniel Buckmaster
6cbb4d5b16
Merge pull request #1344 from eightyeight/fix-wreorder
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Fix -Wreorder warnings from ShapeBase
2015-07-12 15:59:31 +10:00
Daniel Buckmaster
1cb5f0f160
Fixed constructor order in ShapeBase.
2015-05-09 23:06:30 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Ben Payne
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
Daniel Buckmaster
33ff180593
Merge branch 'development' into style-cleanup
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Conflicts:
Engine/source/console/astNodes.cpp
Engine/source/console/codeBlock.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/collada/colladaAppMesh.cpp
Engine/source/ts/tsShape.cpp
Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
Daniel Buckmaster
9622f93d05
Fix weapon image camera shake.
2014-12-07 20:59:17 +11:00
Daniel Buckmaster
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f
consistency
2014-09-15 19:10:23 -05:00
Daniel Buckmaster
439dc9c56d
Fixed ShapeBase animation networking.
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We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
69179cf809
Removed ShapeBase::Thread::sound.
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Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Azaezel
11ac92accc
adds the name of the sequence just completed for simple FSMs and the like. example usage:
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function shapeBaseData::onEndSequence(%this, %obj, %slot, %name)
{
%script = "on" @ %name;
if(%this.isMethod(%script))
%this.call(%script, %obj);
}
function fooData::onDeploy(%this,%obj)
{
error("fooData::onDeploy" SPC %this SPC %obj);
}
2014-05-30 22:49:17 -05:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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Various engine fixes
2014-05-23 14:09:00 +02:00
bank
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
2014-05-13 14:08:42 +04:00
Daniel Buckmaster
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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Platform type consistency
2014-05-10 11:40:40 +10:00