marauder2k7
f5f50723ed
final cleanup
2024-12-14 14:47:46 +00:00
marauder2k7
1edfbcf447
fixes for reload and flush
2024-12-14 13:37:23 +00:00
marauder2k7
f6dc694bd4
fully working
2024-12-14 01:18:46 +00:00
marauder2k7
85463c85ac
named targets for image assets
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image assets can now be bound to a named texture target
if used in a material the target needs to exist before the material is initialized
2024-12-13 00:26:39 +00:00
Areloch
ad9da79e91
Merge pull request #1339 from marauder2k9-torque/assimp-cleanup
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final cleanup
2024-12-12 09:51:37 -06:00
marauder2k7
87de724d31
final cleanup
2024-12-12 15:08:01 +00:00
Brian Roberts
70f546aafe
Merge pull request #1338 from marauder2k9-torque/AssimpImporter-update
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Assimp importer update
2024-12-12 08:45:20 -06:00
marauder2k7
4a1d664b6a
final commit get this merged
2024-12-12 14:32:20 +00:00
marauder2k7
13a6df35cc
mac/linux fix
2024-12-12 01:02:36 +00:00
marauder2k7
dcedcdd6f8
test cases
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apply transform to root before importing scene
2024-12-12 00:21:37 +00:00
marauder2k7
742b341bcd
Update assimpAppNode.h
2024-12-11 21:12:55 +00:00
marauder2k7
66aa127fca
delete these
2024-12-11 20:34:50 +00:00
marauder2k7
3966f561a6
Update assimpShapeLoader.cpp
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missed that one
2024-12-11 19:33:21 +00:00
marauder2k7
aa294b37f6
final cleanup
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cleanup types
cleanout unnecessary vars
only aboslutely necessary vars to collada utils remain, for tracking scale and up_axis etc.
2024-12-11 19:28:09 +00:00
marauder2k7
684f299e86
Update assimpShapeLoader.cpp
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most uniform shape import across the formats....
2024-12-11 16:43:23 +00:00
marauder2k7
4ac9639a52
bkup commit
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fbx details matching for skinned meshes, gltf still offset
2024-12-11 15:38:17 +00:00
marauder2k7
af6722f547
Update assimpShapeLoader.cpp
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because of the convert to lefthand gltf all formats are good with Y_UP
2024-12-10 18:41:14 +00:00
marauder2k7
5beef47b23
dont autoconfig up axis set it explicitly for the formats
2024-12-10 16:46:29 +00:00
marauder2k7
28fcb8d68b
animation update
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updated how animations are handled from assimp
gltf timing now correct
2024-12-10 11:54:13 +00:00
marauder2k7
5f1c2a63e5
Update assimpShapeLoader.cpp
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fix for mac and linux build
2024-12-10 00:41:23 +00:00
marauder2k7
ca6e26520b
Update assimp importing
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assimp importer now works for the most part for fbx and gltf
animations for gltf still need to be sorted out
2024-12-09 23:24:09 +00:00
Brian Roberts
a232d780ac
Merge pull request #1337 from marauder2k9-torque/pssm-shadowmapping-improvement
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some enchancements for shadowmapping
2024-12-09 15:18:09 -06:00
marauder2k7
d3f8fee74e
update assimp lib
2024-12-09 20:22:47 +00:00
marauder2k7
ef9d33bc68
Update mPoint4.h
2024-12-09 18:08:54 +00:00
marauder2k7
80bd8f8117
some enchancements for shadowmapping
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new /= operator in point4f
_calcClipSpaceAABB in pssm no longer uses radius just transform points into light space and do min max
_roundProjection matrix also optimized.
2024-12-09 17:54:48 +00:00
Brian Roberts
03a348deb7
Merge pull request #1335 from marauder2k9-torque/MaterialPreview-Skylight-fix
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Material preview get skylight bake
2024-12-04 20:04:36 -06:00
marauder2k7
7810ee4f51
Update guiMaterialPreview.cpp
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light movement now makes sense
2024-12-05 00:34:17 +00:00
marauder2k7
a92b9d0e2d
code review with az
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changes per review, frustum wasnt dirty... i like it dirty
2024-12-05 00:17:44 +00:00
marauder2k7
e7a7935bd4
Update guiMaterialPreview.cpp
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more "fixes"
2024-12-04 23:59:43 +00:00
marauder2k7
291c5c75b6
Update guiMaterialPreview.cpp
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use mSaveFrustm to keep states between object switches
2024-12-04 23:45:32 +00:00
Brian Roberts
c9b22a59b3
Merge pull request #1331 from Azaezel/alpha41/canvasClamping
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add a canvas.constrainMouse(true/false);
2024-12-04 17:37:52 -06:00
Brian Roberts
925b73309e
Merge pull request #1334 from marauder2k9-torque/CubemapBakingBug
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Cubemap Baking DX11
2024-12-04 16:53:27 -06:00
marauder2k7
f288ffccba
cubemap baking fix
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the key part of this issue was to invert the order we were baking the faces. Not much of a fix but it works better than before need to get a proper fix implement
the way the issue is copying X+ into every other face but isnt doing it in the reverse order means the rtv for face 0 must be being replicated into all other faces.
2024-12-04 21:57:32 +00:00
Areloch
49c76cc486
Merge pull request #1332 from Azaezel/alpha41/configConfusion
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correct malformed config passalong
2024-11-27 01:29:09 -06:00
AzaezelX
f8f9e88dc6
correct malformed config passalong
2024-11-26 19:56:34 -06:00
AzaezelX
de882b4024
add a canvas.constrainMouse(true/false);
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command keeps a mouse point within the ap window (off by default)
2024-11-26 08:51:43 -06:00
Brian Roberts
65e11745fa
Merge pull request #1330 from Azaezel/alpha41/FixGLBDetection
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fix glb detection
2024-11-25 21:03:56 -06:00
AzaezelX
b1f68ec3fb
fix glb detection
2024-11-25 21:03:29 -06:00
Brian Roberts
1be326e0d0
Merge pull request #1297 from marauder2k9-torque/matrix-templated
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Template Matrix class
2024-11-07 16:17:38 -06:00
Brian Roberts
ba088db19a
Merge pull request #1328 from Azaezel/alpha41/terrainTooling
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terrain mask work
2024-10-29 08:45:34 -05:00
AzaezelX
218caea9e8
remove filtes on misbehaving brushes.
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correct range defaults
2024-10-28 09:39:02 -05:00
AzaezelX
149f6cc5bf
expose min/max height filters to terrain sculpting tab
2024-10-24 15:17:19 -05:00
AzaezelX
24933a1cc7
add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes.
2024-10-24 13:37:45 -05:00
AzaezelX
85955479c8
terrain mask work
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adds an isValid(gridinfo tile) command to prefilter out grid elements of a specified nature
applies that to SetEmptyAction::process
also corrects sliderbar positions for terrain painting elements, as ell as adds a min/max slope for removal
potential TODOs: apply it more places pending feedback. add a min/max hieght filter as well
2024-10-23 17:50:07 -05:00
Areloch
43501127ec
Merge pull request #1327 from Azaezel/alpha41/matrixMangle
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fix(?) assimp to torquie matrix converter
2024-10-04 16:25:01 -05:00
AzaezelX
bb432dc906
fix(?) assimp to torquie matrix converter
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it wasn't accounting for the formatScaleFactor (1, 0.01, ect) leading to mesh deformations based on bone vs skinned mesh displacement
2024-09-30 22:39:00 -05:00
Brian Roberts
5f6fe212a7
Merge pull request #1326 from Azaezel/alpha41/forestfix
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fix forest editor failing to pop up a create new
2024-09-30 20:25:20 -05:00
AzaezelX
99bcf7ca3e
fix forest editor failing to pop up a create new
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reminder note for if switches in c++, it it fails once in an or evaluation, that's it. it does not try other portions
2024-09-30 19:45:32 -05:00
Brian Roberts
00e5482733
Merge pull request #1323 from Eikelenboom/development
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Add extra increased font size to Windowed Console
2024-09-24 18:32:42 -05:00
Nils Eikelenboom
8f2dbd5e2f
Add extra increased font size to Windowed Console
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Added extra large font to the windowed console. Use the [-A] [A+] buttons to change the size.
Preferably would introduce "lineSpacing" to the GuiConsole object for improved readability; as well to store this into the prefs.
2024-09-24 21:43:01 +02:00