named targets for image assets

image assets can now be bound to a named texture target
if used in a material the target needs to exist before the material is initialized
This commit is contained in:
marauder2k7 2024-12-13 00:26:39 +00:00
parent ad9da79e91
commit 85463c85ac
3 changed files with 88 additions and 17 deletions

View file

@ -111,7 +111,7 @@ ConsoleSetType(TypeImageAssetId)
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
@ -121,7 +121,8 @@ ImplementEnumType(ImageAssetType,
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Target, "Target", "" },
EndImplementEnumType;
@ -274,6 +275,21 @@ U32 ImageAsset::load()
if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
if (mImagePath)
{
// this is a target.
if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
{
NamedTexTarget* namedTarget = NamedTexTarget::find(mImageFileName + 1);
if (namedTarget) {
mLoadedState = Ok;
mIsValidImage = true;
return mLoadedState;
}
else
{
Con::errorf("ImageAsset::initializeAsset: Attempted find named target %s failed.", mImageFileName);
}
}
if (!Torque::FS::IsFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
@ -295,12 +311,26 @@ void ImageAsset::initializeAsset()
{
ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
if (mImageFileName[0] != '$' && mImageFileName[0] != '#')
{
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
}
else
{
mImagePath = mImageFileName;
}
}
void ImageAsset::onAssetRefresh()
{
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
if (mImageFileName[0] != '$' && mImageFileName[0] != '#')
{
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
}
else
{
mImagePath = mImageFileName;
}
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
// Iterate all dependencies.
@ -398,6 +428,7 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
"Particle",
"Decal",
"Cubemap"
"Target"
};
if (type < 0 || type >= ImageTypeCount)

View file

@ -39,7 +39,11 @@
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
@ -71,7 +75,8 @@ public:
Particle = 8,
Decal = 9,
Cubemap = 10,
ImageTypeCount = 11
Target = 11,
ImageTypeCount = 12
};
static StringTableEntry smNoImageAssetFallback;
@ -205,8 +210,8 @@ public: \
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Name = _in;\
m##name##AssetId = _in;\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
@ -250,6 +255,16 @@ public: \
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
\
if (get##name()[0] == '$' || get##name()[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name() + 1);\
if (namedTarget)\
{\
m##name = namedTarget->getTexture(0);\
m##name##Name = get##name();\
m##name##AssetId = StringTable->EmptyString();\
}\
}\
else\
m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
@ -278,7 +293,10 @@ public: \
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
if (m##name##Asset->getImageFileName()[0] == '#' || m##name##Asset->getImageFileName()[0] == '$')\
return m##name##Asset->getImageFileName();\
else\
return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
@ -353,8 +371,8 @@ public: \
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Name[index] = _in;\
m##name##AssetId[index] = _in;\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
@ -393,6 +411,16 @@ public: \
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
if (get##name(index)[0] == '$' || get##name(index)[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name(index) + 1);\
if (namedTarget)\
{\
m##name[index] = namedTarget->getTexture(0);\
m##name##Name[index] = get##name(index);\
m##name##AssetId[index] = StringTable->EmptyString();\
}\
}\
else\
m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
@ -421,7 +449,10 @@ public: \
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
if (m##name##Asset[index]->getImageFileName()[0] == '#' || m##name##Asset[index]->getImageFileName()[0] == '$')\
return m##name##Asset[index]->getImageFileName();\
else\
return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\

View file

@ -410,12 +410,21 @@ void ProcessedMaterial::_setStageData()
{
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
//pass on the error rather than spamming the console
if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#"))
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapName[i], i);
if (String(mMaterial->mDiffuseMapName[i]).startsWith("#") || String(mMaterial->mDiffuseMapName[i]).startsWith("$"))
{
NamedTexTarget* namedTarget = NamedTexTarget::find(mMaterial->mDiffuseMapName[i] + 1);
if(namedTarget)
mStages[i].setTex(MFT_DiffuseMap, namedTarget->getTexture(0));
}
else
{
if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#"))
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapName[i], i);
// Load a debug texture to make it clear to the user
// that the texture for this stage was missing.
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
// Load a debug texture to make it clear to the user
// that the texture for this stage was missing.
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
}
}
}