Azaezel
3d6803865c
missing samplerstate configurations
2016-04-25 11:36:23 -05:00
Azaezel
4b1895cba5
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
2016-04-24 11:36:28 -05:00
Areloch
25d2fd877b
Makes the profiler pop-up act on a toggle, and also adds an entry into the World Editor's Tool menu to easily activate it.
2016-04-20 01:06:31 -05:00
Areloch
587ab6a39e
Adds 2 fields to expose the net simulation functionality more readily to the NetGraph GUI.
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Also added a Tools option to the World Editor menubar, with the NetGraph as the first option to make it easier to activate the NetGraph in the editor.
2016-04-20 00:46:41 -05:00
Areloch
bab55d46a9
Merge pull request #1555 from Azaezel/CausticCaustics
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fix for broken caustics reference
2016-04-19 22:04:00 -05:00
Areloch
ae9cb0533a
Merge pull request #1574 from Azaezel/naughtyNearPlane
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corrects projection matricies for opengl
2016-04-19 02:17:48 -05:00
Areloch
e8c96d7df1
Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
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DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-19 01:47:38 -05:00
Areloch
255fec1a9d
Make exec() and getDSOPath() proper Con namespace functions.
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Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
Jeff Hutchinson
fddc00b39b
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
Azaezel
88356ae37f
subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents
2016-04-15 16:06:10 -05:00
Azaezel
00cc949011
reimplements a form of subsurface scattering
2016-04-15 00:20:55 -05:00
Areloch
b4547da50b
Merge pull request #1576 from Areloch/SDLUpdate
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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
2016-04-10 21:32:30 -05:00
Areloch
e2228200ef
Merge pull request #1578 from Areloch/GLCoreExtensionFormatFix
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Fix up GL formats to comply with core profile.
2016-04-10 21:28:36 -05:00
Areloch
60ffb8e902
Merge pull request #1568 from Azaezel/soSensitive9001
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case sensitivity typofix
2016-04-10 09:28:47 -05:00
Areloch
b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
2016-04-08 15:34:02 -05:00
rextimmy
5a4bb6b36d
DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-08 18:58:53 +10:00
Areloch
21f5273098
Merge pull request #1571 from rextimmy/ScreenShotD3D11_delete_fix
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ScreenShotD3D11 delete fix.
2016-04-08 00:42:04 -05:00
Areloch
b63ef177f4
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
2016-04-07 00:40:06 -05:00
Areloch
7b52fed504
Merge pull request #1575 from Areloch/CMakeSDLOption
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CMake SDL Option
2016-04-06 21:23:12 -05:00
Areloch
131090f1b7
Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows.
2016-04-06 21:21:55 -05:00
Azaezel
223e9a8264
corrects projection matricies for opengl
2016-04-05 20:36:13 -05:00
Azaezel
bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
2016-04-04 09:38:24 -05:00
rextimmy
2073a94a7a
ScreenShotD3D11 delete fix.
2016-04-02 22:30:56 +10:00
Areloch
6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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Direct3D11 Support
2016-03-29 00:51:23 -05:00
Areloch
2cc08c6664
Merge pull request #1570 from Areloch/SimPathTempRollback
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Roll back the changes to simPath temporarily in order to merge in DX11
2016-03-29 00:09:13 -05:00
Areloch
4d190b1982
Roll back the changes to simPath temporarily in order to merge in DX11
2016-03-29 00:08:18 -05:00
Areloch
b9b11047bf
Merge pull request #1569 from Areloch/SimPathDX11Fix
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Fix for SimPath to make DX11 compatible.
2016-03-28 22:48:24 -05:00
Areloch
b9d8df5a4a
Includes a formatting fix for the SimPath change to make it compatible with DX11.
2016-03-28 22:47:22 -05:00
rextimmy
12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
2016-03-28 10:05:16 +10:00
Jeff Hutchinson
3bb4fda47a
SDL epoxy stuff.
2016-03-25 21:11:42 -04:00
Jeff Hutchinson
7317848080
epoxy GLX extension interface
2016-03-25 21:03:01 -04:00
Azaezel
df3cb6cb44
case sensitivity typofix
2016-03-25 18:46:25 -05:00
Jeff Hutchinson
4cf6a30e05
cleanup
2016-03-25 13:44:22 -04:00
Jeff Hutchinson
6e692ea9cf
torque windows integration of epoxy
2016-03-25 13:41:38 -04:00
Jeff Hutchinson
b89d2a116e
cmake for epoxy and rip glew
2016-03-25 13:38:40 -04:00
Jeff Hutchinson
7b35ce3212
move gl_generated_dispatch.c
2016-03-25 13:38:14 -04:00
Areloch
1db77b728f
Merge pull request #1566 from JeffProgrammer/vs2015dxfix
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Looks good.
2016-03-25 09:05:54 -05:00
Jeff Hutchinson
6683fc0f24
remove glew
2016-03-25 02:19:48 -04:00
Jeff Hutchinson
1ceed22049
add epoxy for glew replacement
2016-03-25 02:16:38 -04:00
Jeff Hutchinson
e9efc05ebb
fix release build compile with MSVC 2015 (finally)
2016-03-24 14:22:45 -04:00
Anis
25e8cf4711
Merge pull request #1554 from Azaezel/MagicalSkyBox
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from @rextimmy automatically adds a sky feature to skies. (render so…
2016-03-22 12:59:09 +01:00
Anis
935bddca35
Merge pull request #1556 from Azaezel/splineSpelunking
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Path editor display augmentations.
2016-03-22 12:57:49 +01:00
Anis
7ccac9b9b7
Merge pull request #1550 from Azaezel/ResetGFX
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new method: ResetGFX();
2016-03-22 12:53:02 +01:00
Anis
e0133384e0
Merge pull request #1552 from Azaezel/aLovelyGlow
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should actually let HDR have a say for glows.
2016-03-21 19:31:21 +01:00
Anis
1d5a22cfea
Merge pull request #1553 from Azaezel/MRTMangle
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turns out independent sized render targets was causing lighting artif…
2016-03-21 19:28:49 +01:00
Anis
a769cda71a
Merge pull request #1560 from rextimmy/GL_FP_format_fix
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GL floating point format fix.
2016-03-21 19:18:04 +01:00
rextimmy
8667bd3ca2
GL floating point format fix.
2016-03-21 22:49:47 +10:00
Azaezel
e475b3060b
won't need that any more after this
2016-03-20 16:51:24 -05:00
rextimmy
bd60f3be1a
Direct3D11 CMake and Project Generator files.
2016-03-20 21:55:40 +10:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00