AzaezelX
f419227d30
conform gl to dx
2022-09-22 13:04:42 -05:00
Brian Roberts
8895dc6549
Merge pull request #903 from vvv-yeaf/development
...
Fix for Linear Tonemapper color space
2022-09-22 12:58:30 -05:00
vvv-yeaf
5fedd9b857
Fix for Linear Tonemapper color space
2022-09-22 14:26:28 -03:00
Brian Roberts
21479e80e5
Merge pull request #902 from vvv-yeaf/development
...
Editor GUI Update pt.2
2022-09-20 20:48:17 -05:00
vvv-yeaf
b9ed4b3d04
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:31:37 -03:00
vvv-yeaf
27b488f801
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:31:26 -03:00
vvv-yeaf
049028480f
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:00:39 -03:00
vvv-yeaf
3d41ac7d79
Editor GUI Update PT.2
...
- Console color scheme + increased font size
- Changed bar extend
- fixed highlights
2022-09-20 21:59:05 -03:00
AzaezelX
be0f3097d6
$platform $= "macos" is used throughout the codebase
2022-09-20 19:58:02 -05:00
Brian Roberts
3f78e90870
Merge pull request #901 from Azaezel/alpha401/smaaSlippage
...
fix smaa backbuffer colorspace
2022-09-20 19:28:58 -05:00
Brian Roberts
2eda1b1129
Merge pull request #900 from Azaezel/alpha401/lightStateblockReview
...
ligh shader final review
2022-09-20 19:17:45 -05:00
AzaezelX
b54a03d388
fix smaa backbuffer colorspace
...
as we do not at time of writing have a specifier for what colorspace to load a backbuffer in, we leverage the old toGamma and toLinear macros to upshift the backbuffer for lumina edge detection via a clone
2022-09-20 19:12:21 -05:00
AzaezelX
752f94b11e
ligh shader final review
...
1) prunes extraneous garbage variables from GFXStateBlockData
2) re-orgs texture slots for lights as follows to better support stateblock slots:
0-norm|depth buffer
1- shadowmap
2-taprotationtex
3-colorbuffer
4-maitinfobuffer
5-cookiemap (AL_ConvexLightState only)
2022-09-20 17:01:42 -05:00
Brian Roberts
72230e2124
Merge pull request #899 from Azaezel/alpha401/fixFileRef
...
correct constructorfile reference
2022-09-20 16:08:47 -05:00
AzaezelX
6ce2d4cd9e
helps to report which asse...
2022-09-20 16:08:36 -05:00
AzaezelX
91d843b8bd
correct constructorfile reference
2022-09-20 15:39:42 -05:00
Brian Roberts
af35853f46
Merge pull request #898 from lukaspj/feature/proto-primitives-col-meshes
...
Add collision meshes to prototyping primitives
2022-09-20 15:36:23 -05:00
Lukas Aldershaab
644a7d7989
Add collision meshes to prototyping primitives
2022-09-20 22:35:21 +02:00
Brian Roberts
0137778641
Merge pull request #897 from Azaezel/alpha401/glTypofix
...
add debug reportingfor cubemap arrays, and correct transcription flaw
2022-09-18 07:31:12 -05:00
AzaezelX
aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
2022-09-18 07:30:47 -05:00
Brian Roberts
ada1e83de2
Merge pull request #896 from Azaezel/alpha401/setTextureTweak
...
aug GFXTextureArray::setTexture to report what texture sizes are mism…
2022-09-18 05:36:31 -05:00
AzaezelX
62a99adb74
aug GFXTextureArray::setTexture to report what texture sizes are mismatching
2022-09-18 05:36:11 -05:00
Brian Roberts
391b656e2c
Merge pull request #894 from Areloch/SMAA_and_Misc20220916
...
Implements SMAA and a few unaffiliated fixes
2022-09-16 23:11:39 -05:00
Jeff Hutchinson
6a2d352865
Merge pull request #895 from JeffProgrammer/cmake_mark_advanced
...
Update cmake mark_advanced for sdl and libpng
2022-09-16 21:24:38 -04:00
Jeff Hutchinson
0e1a5d6279
Update cmake mark_advanced for sdl and libpng
2022-09-16 19:23:16 -04:00
Areloch
f93f7cce21
Properly saved edit for glsl file to remove macro define
2022-09-16 17:54:34 -05:00
Areloch
5e9d7d63a1
Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
...
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
Brian Roberts
ae1131e167
Merge pull request #878 from CouleeApps/curl_http
...
WIP: libcurl integration with HTTPObject
2022-09-15 18:02:49 -05:00
Brian Roberts
3a800e51cc
Merge pull request #891 from Azaezel/alpha401/CubeMapMangle
...
get probes displaying with low Texture quality
2022-09-15 18:01:24 -05:00
Brian Roberts
2918e2f218
Merge pull request #893 from JeffProgrammer/gl-tex-formats
...
Add GFXFormatA8L8 for OpenGL
2022-09-15 17:01:18 -05:00
Jeff Hutchinson
2e006390f8
Add GFXFormatA8L8 for OpenGL
2022-09-15 17:59:00 -04:00
Brian Roberts
3f537c802a
Merge pull request #892 from Azaezel/alpha401/nuwuMod
...
fix ab CreateNewModule appending ScriptFile extension
2022-09-14 20:11:14 -05:00
AzaezelX
a2145bb398
fix ab CreateNewModule appending ScriptFile extension
...
exec et al no longer need the extension spelled out, and it can actively get in the way
2022-09-14 20:10:45 -05:00
AzaezelX
ad3c961579
get probes displaying with low Texture quality
...
refactored detection of texture sizes for cubemaps
removed the assumption that if we give U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile ) no profile, it should go right ahead and downscale anyway
sniped the downscaling strings in the resulting U32 getProbeTexSize(); and void setCubeTexSize(const U32 cubemapFaceSize); until sucj time as we can properly follow up all possible combinations of shiping in one scale, and a customer choosing to use lower resolution textures as the current result is a hard shutoff entirely
2022-09-14 15:58:32 -05:00
Brian Roberts
1541a8cc68
Merge pull request #890 from vvv-yeaf/Misc-HDR-And-Levels
...
Editor GUI Update
2022-09-14 11:36:33 -05:00
Brian Roberts
e60ba66e23
Merge pull request #889 from Azaezel/alpha401/maptoRegressionFix
...
correct a flaw with mapto importing.
2022-09-13 19:48:42 -05:00
vvv-yeaf
4f1b529ddb
Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
2022-09-13 19:56:46 -03:00
vvv-yeaf
b5fb864ad6
Editor GUI Update
2022-09-13 19:55:27 -03:00
Yeaf
73279500b3
Update settings.xml
2022-09-13 16:54:36 -03:00
vvv-yeaf
a8410dce22
Editor GUI Update
2022-09-13 16:42:01 -03:00
Brian Roberts
2104a8b458
Merge pull request #888 from vvv-yeaf/Misc-HDR-And-Levels
...
Misc aces adjustments
2022-09-12 09:43:23 -05:00
AzaezelX
567e766ffe
correct a flaw with mapto importing.
...
addImportingAsset was improperly applying cleaning to cleanAssetName rather than leaving it as the raw origional. may or may not want a tighter target there
2022-09-12 01:10:20 -05:00
vvv-yeaf
a534559cb0
Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
2022-09-11 18:51:07 -03:00
vvv-yeaf
f08d2f74f8
Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
...
# Conflicts:
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl
2022-09-11 18:50:54 -03:00
vvv-yeaf
d4976fecc7
Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
...
# Conflicts:
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl
2022-09-11 18:46:51 -03:00
vvv-yeaf
1212e72d11
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 18:31:19 -03:00
Brian Roberts
3733f42618
Merge pull request #887 from vvv-yeaf/Misc-HDR-And-Levels
...
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 11:28:30 -05:00
vvv-yeaf
309138699b
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 10:37:55 -03:00
Brian Roberts
51f6fd5416
Merge pull request #886 from Azaezel/alpha401/withoutTheOpps
...
bloom gl compile fix pt2.
2022-09-10 15:57:48 -05:00
AzaezelX
d493f3b124
bloom gl compile fix pt2.
2022-09-10 15:52:13 -05:00