Daniel Buckmaster
d80679fbf8
GuiShapeNameHud frame and fill rendering is now useful.
2013-09-05 19:02:42 +10:00
thecelloman
278b4c9977
Fixes a mismatched variable name introduced in pr#460
2013-09-04 14:28:55 -04:00
Taras Podoroga
b0974e6647
RenderMeshExample won't render transparent materials properly, this commit will fix it.
2013-08-21 23:57:55 +03:00
SilentMike
f6efe41728
Merge pull request #460 from Azaezel/Particles
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Particles
2013-08-19 08:22:04 -07:00
SilentMike
9073a3efbf
Merge pull request #410 from WinterleafEnterainment/development
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Created Header file for net.cpp
2013-08-19 08:13:30 -07:00
Daniel Buckmaster
dbb15ccf0b
Reformat parameter defaults to true.
2013-08-13 14:36:06 +10:00
Scott Przybylski
678ea8211b
processLine doesn't override base virtual function
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The processLine definition differs from the base TCPObject class causing the function to never be called. This causes HTTPObject to not function properly, it calls back into the Torque Script with the HTTP headers when it should only be returning the content.
2013-08-12 16:05:12 -07:00
SilentMike
77bd934167
Merge pull request #424 from tdev/lock-checking
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Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
SilentMike
824944d7b5
Merge pull request #423 from tdev/material-ptrs
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fixed pointer problems and guard in material files
2013-08-11 22:12:16 -07:00
SilentMike
cec14272b6
Merge pull request #420 from tdev/camera-datablock-fixes
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fixed camera code not checking for invalid/missing datablock
2013-08-11 22:10:53 -07:00
SilentMike
51204ee826
Merge pull request #447 from Bloodknight/BKS_BigBrush
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Increase terrain editing and painting brush max sizes
2013-08-07 12:03:27 -07:00
Brian Roberts
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
2013-08-06 13:36:17 -05:00
cpusci
79c9a21e32
Just making sure the error output is consistent with the other errors.
2013-08-05 06:20:44 -05:00
SilentMike
3e3006024c
Merge pull request #452 from eightyeight/expose-blowup
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Expose ShapeBase blowUp method
2013-08-04 21:50:40 -07:00
SilentMike
40b29c994d
Merge pull request #387 from lukaspj/Projectile-Explosion-Change
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Let projectiles collide with objects without being armed.
2013-08-04 21:44:42 -07:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
cpusci
21ff1e26bb
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
2013-08-04 08:50:56 -05:00
Daniel Buckmaster
ce73a6b11a
Exposed blowUp method to console.
2013-08-02 19:00:28 +10:00
Robert Fritzen
171a24459f
Remove namespace from header
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Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
SilentMike
c75d6feb20
Merge pull request #422 from tdev/rift-update
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compile fix for rift sdk ver 0.2.2
2013-07-25 09:45:54 -07:00
SilentMike
afc40ae714
Merge pull request #433 from eightyeight/recast-pull-navigation
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Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
SilentMike
e507086961
Merge pull request #432 from eightyeight/recast-pull-plc_navigation
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Recast part 2: PLC_Navigation
2013-07-22 11:33:22 -07:00
SilentMike
67a003bcad
Merge pull request #429 from eightyeight/air-control-limit
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Air control speed limit
2013-07-16 09:44:22 -07:00
SilentMike
880f37900b
Merge pull request #407 from eightyeight/terrain-update-trigger
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Trigger a terrain signal when its transform is changed
2013-07-15 10:23:27 -07:00
SilentMike
dd8730c85d
Merge pull request #406 from eightyeight/ground-cover-terrain-rotation
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Fixed GroundCover placement on rotated TerrainBlocks
2013-07-15 09:47:43 -07:00
SilentMike
313f3a1704
Merge pull request #364 from keiouu/bug/fmod-lowmem-reverb-44409
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Allow T3D to compile against the latest version of FMod
2013-07-15 09:41:10 -07:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
Daniel Buckmaster
d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
Daniel Buckmaster
284d96e510
Fixed air acceleration going wild.
2013-07-03 19:07:35 +10:00
Daniel Buckmaster
1bce176705
Removed Ranges and cleaned up updateLookAnimation function.
2013-07-03 17:50:25 +10:00
Thomas Fischer
53abbe066d
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
Thomas Fischer
688e54cb43
fixed pointer problems and guard in material files
2013-06-30 17:47:43 +02:00
Thomas Fischer
d45618936c
compile fix for rift sdk ver 0.2.2
2013-06-30 17:43:51 +02:00
Thomas Fischer
c6462a25b4
fixed camera code not checking for invalid/missing datablock: crashed before
2013-06-30 17:25:09 +02:00
LuisAntonRebollo
b700572931
Fix BitVector copy constructor.
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Initialize all member variables.
2013-06-21 14:22:49 +02:00
Vincent Gee
47446941cb
Created Header file for net.cpp
2013-06-14 10:12:34 -04:00
Daniel Buckmaster
e63e5d69f0
Trigger a terrain signal when its transform is changed.
2013-06-13 10:31:45 +10:00
Daniel Buckmaster
8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
2013-06-13 10:15:48 +10:00
Brian Roberts
2c6a98cb89
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036
2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998
Merge pull request #394 from lornemcintosh/development
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Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
Lorne McIntosh
f535147038
Clean up SFXSources in Player class
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mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
eacbb47681
Removed indentation fixes.
2013-05-15 21:24:57 +02:00
Lukas Joergensen
9bdeabf22c
Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding.
2013-05-15 21:13:52 +02:00
Lukas Joergensen
c0e4f4574e
Changed mASin to mSin in mEaseOutElastic
2013-05-15 20:54:40 +02:00
Daniel Buckmaster
36da869187
No longer require ClientMissionCleanup to be present to add particle emitters.
2013-05-14 21:01:52 +10:00
DavidWyand-GG
e4df92a7bc
Theora texture for cloned material fix
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When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost. This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
DavidWyand-GG
c5c08e72d2
Changes to have Linux dedicated compiling again
2013-05-08 06:55:51 +00:00
Skylar Kelty
c62b05fc95
Allow T3D to compile against the latest version of FMod. LowMem Software Reverb has been removed as of FMOD Ex 44409
2013-04-30 18:52:18 +01:00