Commit graph

3487 commits

Author SHA1 Message Date
Brian Roberts
d18721d78e
Merge pull request #398 from Azaezel/alpha40_fixCubeMips
mMipCount was never being filled out. just use mPrefilterArray->getMi…
2020-12-05 12:36:49 -06:00
AzaezelX
53f9f49410 mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct 2020-12-05 00:04:19 -06:00
Areloch
87217e2365 Removes unneeded redundant asserts when the functions already have range sanity checks 2020-12-04 11:22:25 -06:00
AzaezelX
ae5f766abe just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
AzaezelX
8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 2020-12-03 15:37:51 -06:00
Areloch
27cf3466c3 WIP of marking active scene in the scenetree 2020-12-03 00:31:23 -06:00
Areloch
e8564680e4 Better handling for finding modules by file path. Mainly used in asset importer 2020-12-02 23:57:17 -06:00
AzaezelX
220771d2fe variation on #387 that also introduces errorcodes 2020-12-01 19:16:36 -06:00
Brian Roberts
80eb4ab2ba
Merge pull request #386 from Azaezel/alpha40_createCompositeCopypasta
adress #385
2020-11-29 21:04:58 -06:00
AzaezelX
0fa8e23475 adress #385 2020-11-29 21:04:11 -06:00
AzaezelX
c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 2020-11-27 19:03:20 -06:00
Brian Roberts
6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
2020-11-27 18:04:16 -06:00
Areloch
efa84660bc Added handling for gamepad key input consumption as well. 2020-11-21 02:52:39 -06:00
Areloch
bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 2020-11-21 02:35:05 -06:00
Lukas Aldershaab
44dcdc7515 Revert wrong rename of addEffect in comment 2020-11-15 21:37:54 +01:00
Lukas Aldershaab
9c4191702c Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
Lukas Aldershaab
763c205451 Add type of Children in SimGroup and GuiControl 2020-11-15 21:32:29 +01:00
Lukas Aldershaab
55f459cf2d Add missing call to CInterface::IsMethod 2020-11-15 21:32:29 +01:00
Lukas Aldershaab
97edf1ae34 Remove duplicate definition of glowMul 2020-11-15 21:32:29 +01:00
Lukas Aldershaab
158bf5528c Remove name-clashes in AFX code-base 2020-11-15 21:32:29 +01:00
Lukas Aldershaab
f4c8e2683e Improve type detection of EngineAPI types 2020-11-15 21:32:29 +01:00
Lukas Aldershaab
a7f3724dd1 Handle MatrixF default values 2020-11-15 21:32:29 +01:00
Lukas
47411e2d3a Properly mark Parent class of DebugDrawer for Console hierarchy 2020-11-15 21:30:45 +01:00
Lukas
90d460d9a4 Remove object and function namespace from argument list 2020-11-15 21:30:45 +01:00
Lukas
e69c4f0f6a Remove typename from ArgumentToValue specifier in MethodTrampoline 2020-11-15 21:30:45 +01:00
Lukas
42ca155301 Fix non-mvc compilation in EngineDefaultArguments 2020-11-15 21:30:45 +01:00
Lukas
bcb75e21ac Remove typename from ArgumentToValue specifier 2020-11-15 21:30:45 +01:00
Lukas Joergensen
c9609fbdbf CInterface integration in CodeInterpreter null ptr fix
mNSEntry can be null if there is no TorqueScript defintion, but there could still be a result from an externally defined source.
´
Furthermore fixes an issue where StringStackConsoleWrapper would die before the value was read.
2020-11-15 21:30:45 +01:00
Lukas Joergensen
d567bc9735 Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
Lukas Joergensen
8bede52d3b Comment out unused Call Ins for setting SFXSource transform 2020-11-15 21:30:45 +01:00
Lukas Joergensen
6dae9981b5 Remove double quotes inside string definition in UndoManagerpushCompound 2020-11-15 21:30:45 +01:00
Lukas Joergensen
c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields 2020-11-15 21:30:45 +01:00
Lukas Joergensen
84960633b3 Fix typo in reverbModDepth field name 2020-11-15 21:30:45 +01:00
Lukas Joergensen
b76a3fa508 Correct name of EaseF param in struct EngineAPI export 2020-11-15 21:30:45 +01:00
Lukas Joergensen
03769bb79d Remove superfluous Get/SetField API methods 2020-11-15 21:30:45 +01:00
Lukas Joergensen
e95a5bf139 Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
Lukas Joergensen
fe09d6e125 ModuleSystem: Lookup CInterface methods when calling module create func 2020-11-15 21:30:45 +01:00
Lukas Joergensen
68b6884665 EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
Lukas Joergensen
0b5fd8db6e Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
Lukas Joergensen
6a9c09f145 Update EngineAPI, use fixed_tuple as main underlying data structure
This also fixes a few issues related to type conversions before data is sent to the engine function.
Squash
2020-11-15 21:30:45 +01:00
Lukas Joergensen
4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash
The field "identity" previously clashed with the method "identity"
2020-11-15 21:30:45 +01:00
Lukas Joergensen
a069496ad3 ModuleDefinition: Remove duplicate addProtectedField for ModuleId 2020-11-15 21:30:45 +01:00
Lukas Joergensen
e1a6fa01ca PostEffect: Rename isEnabled field to enabled, to fix name clash 2020-11-15 21:30:45 +01:00
Lukas Joergensen
5a994bdddc Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent 2020-11-15 21:30:45 +01:00
Lukas Joergensen
a241d27b58 Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
AzaezelX
c746871b0a zlib - remove modified mini variant from assimp. we're using the big one elsewhere 2020-11-07 22:03:04 -06:00
AzaezelX
5de19404d9 mac compile fixes
1) `/` not `\` for includes
2) had to clean up a few extra ## bits that work fine winside, but trip up macs (only needed when stitching, had 5 spots where that was pointless)
2020-11-06 02:11:13 -06:00
Areloch
0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
Areloch
388a700a53 Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets
Updates the material asset inspector field to follow the current standard
Updates prototyping material assets to correctly have materialDefinitionName assigned
Fixed material asset import step to properly assign materialDefinitionName
Fixed typo in material editor icon name
Added logic to editAsset function call so it can also parse assetIds
Changed DefaultEditorLevel to utilize FloorGray material
Adds proper NoMaterial asset for fallback purposes
2020-11-01 23:32:34 -06:00
Areloch
9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid
Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00