mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets Updates the material asset inspector field to follow the current standard Updates prototyping material assets to correctly have materialDefinitionName assigned Fixed material asset import step to properly assign materialDefinitionName Fixed typo in material editor icon name Added logic to editAsset function call so it can also parse assetIds Changed DefaultEditorLevel to utilize FloorGray material Adds proper NoMaterial asset for fallback purposes
This commit is contained in:
parent
302a64edd1
commit
388a700a53
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@ -85,6 +85,35 @@ ConsoleSetType(TypeMaterialAssetPtr)
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Con::warnf("(TypeMaterialAssetPtr) - Cannot set multiple args to a single asset.");
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}
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ConsoleType(assetIdString, TypeMaterialAssetId, String, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeMaterialAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeMaterialAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeMaterialAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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MaterialAsset::MaterialAsset()
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@ -180,6 +209,51 @@ DefineEngineMethod(MaterialAsset, compileShader, void, (), , "Compiles the mater
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object->compileShader();
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}
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//------------------------------------------------------------------------------
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StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
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{
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StringTableEntry materialAssetId = StringTable->EmptyString();
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AssetQuery* query = new AssetQuery();
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U32 foundCount = AssetDatabase.findAssetType(query, "MaterialAsset");
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if (foundCount == 0)
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{
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//Didn't work, so have us fall back to a placeholder asset
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materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
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}
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else
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{
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for (U32 i = 0; i < foundCount; i++)
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{
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MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query->mAssetList[i]);
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if (matAsset && matAsset->getMaterialDefinitionName() == matName)
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{
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materialAssetId = matAsset->getAssetId();
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break;
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}
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}
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}
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return materialAssetId;
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}
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bool MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
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{
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(*materialAsset) = assetId;
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if (!materialAsset->isNull())
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return true;
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//Didn't work, so have us fall back to a placeholder asset
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StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
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materialAsset->setAssetId(noImageId);
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if (!materialAsset->isNull())
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return true;
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return false;
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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@ -187,7 +261,7 @@ DefineEngineMethod(MaterialAsset, compileShader, void, (), , "Compiles the mater
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IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
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ConsoleDocClass(GuiInspectorTypeMaterialAssetPtr,
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"@brief Inspector field type for Material Asset Objects\n\n"
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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@ -202,70 +276,36 @@ void GuiInspectorTypeMaterialAssetPtr::consoleInit()
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GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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mUseHeightOverride = true;
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mHeightOverride = 100;
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mMatEdContainer = new GuiControl();
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mMatEdContainer->registerObject();
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addObject(mMatEdContainer);
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// Create "Open in ShapeEditor" button
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mMatPreviewButton = new GuiBitmapButtonCtrl();
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const char* matAssetId = getData();
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MaterialAsset* matAsset = AssetDatabase.acquireAsset< MaterialAsset>(matAssetId);
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Material* materialDef = nullptr;
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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StringTableEntry matDefName = matAsset ? matAsset->getMaterialDefinitionName() : matAssetId;
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if (!Sim::findObject(matDefName, materialDef))
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{
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Con::errorf("GuiInspectorTypeMaterialAssetPtr::constructEditControl() - unable to find material in asset");
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}
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else
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{
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mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
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}
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mMatPreviewButton->setPosition(0, 0);
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mMatPreviewButton->setExtent(100,100);
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
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mInspector->getComponentGroupTargetId(), mCaption);
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mMatPreviewButton->setField("Command", szBuffer);
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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StringBuilder strbld;
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strbld.append(matDefName);
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strbld.append("\n");
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strbld.append("Open this file in the Material Editor");
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// Create "Open in Editor" button
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mEditButton = new GuiBitmapButtonCtrl();
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mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
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mEditButton->setField("Command", szBuffer);
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_registerEditControl(mMatPreviewButton);
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//mMatPreviewButton->registerObject();
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mMatEdContainer->addObject(mMatPreviewButton);
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char bitmapName[512] = "tools/worldEditor/images/toolbar/material-editor";
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mEditButton->setBitmap(bitmapName);
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mMatAssetIdTxt = new GuiTextEditCtrl();
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mMatAssetIdTxt->registerObject();
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mMatAssetIdTxt->setActive(false);
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mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Material Editor");
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mMatAssetIdTxt->setText(matAssetId);
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mEditButton->registerObject();
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addObject(mEditButton);
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mMatAssetIdTxt->setBounds(100, 0, 150, 18);
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mMatEdContainer->addObject(mMatAssetIdTxt);
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return mMatEdContainer;
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return retCtrl;
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}
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bool GuiInspectorTypeMaterialAssetPtr::updateRects()
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@ -279,54 +319,32 @@ bool GuiInspectorTypeMaterialAssetPtr::updateRects()
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mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
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bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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if (mMatEdContainer != nullptr && mMatPreviewButton != nullptr)
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if (mBrowseButton != NULL)
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{
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mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
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resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
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}
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if (mMatPreviewButton != nullptr)
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if (mEditButton != NULL)
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{
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mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
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}
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if (mMatAssetIdTxt != nullptr)
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{
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mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
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RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
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resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
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}
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return resized;
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}
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bool GuiInspectorTypeMaterialAssetPtr::resize(const Point2I& newPosition, const Point2I& newExtent)
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IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetId);
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ConsoleDocClass(GuiInspectorTypeMaterialAssetId,
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"@brief Inspector field type for Material Assets\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeMaterialAssetId::consoleInit()
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{
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if (!Parent::resize(newPosition, newExtent))
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return false;
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Parent::consoleInit();
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if (mMatEdContainer != NULL)
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{
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return updateRects();
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}
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return false;
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}
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void GuiInspectorTypeMaterialAssetPtr::setMaterialAsset(String assetId)
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{
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mTargetObject->setDataField(mCaption, "", assetId);
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//force a refresh
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SimObject* obj = mInspector->getInspectObject();
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mInspector->inspectObject(obj);
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}
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DefineEngineMethod(GuiInspectorTypeMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""),
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"Gets a particular shape animation asset for this shape.\n"
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"@param animation asset index.\n"
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"@return Shape Animation Asset.\n")
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{
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if (assetId == String::EmptyString)
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return;
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return object->setMaterialAsset(assetId);
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ConsoleBaseType::getType(TypeMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeMaterialAssetId");
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}
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@ -42,9 +42,7 @@
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#include "materials/matTextureTarget.h"
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#include "materials/materialDefinition.h"
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@ -77,6 +75,9 @@ public:
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inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
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static StringTableEntry getAssetIdByMaterialName(StringTableEntry fileName);
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static bool getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
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/// Declare Console Object.
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DECLARE_CONOBJECT(MaterialAsset);
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@ -89,26 +90,32 @@ protected:
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};
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DefineConsoleType(TypeMaterialAssetPtr, MaterialAsset)
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DefineConsoleType(TypeMaterialAssetId, String)
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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class GuiInspectorTypeMaterialAssetPtr : public GuiInspectorField
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class GuiInspectorTypeMaterialAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorField Parent;
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiControl* mMatEdContainer;
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GuiBitmapButtonCtrl *mMatPreviewButton;
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GuiTextEditCtrl *mMatAssetIdTxt;
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GuiBitmapButtonCtrl* mEditButton;
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DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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virtual bool resize(const Point2I& newPosition, const Point2I& newExtent);
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void setMaterialAsset(String assetId);
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};
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class GuiInspectorTypeMaterialAssetId : public GuiInspectorTypeMaterialAssetPtr
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{
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typedef GuiInspectorTypeMaterialAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetId);
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static void consoleInit();
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};
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#endif // _ASSET_BASE_H_
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@ -2633,6 +2633,8 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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newAsset->setAssetName(assetName);
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newAsset->setScriptFile(scriptName.c_str());
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newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
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newAsset->setDataField(StringTable->insert("materialDefinitionName"), nullptr, assetName);
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//iterate through and write out the material maps dependencies
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S32 dependencySlotId = 0;
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@ -85,6 +85,9 @@ GroundPlane::GroundPlane()
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mConvexList = new Convex;
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mTypeMask |= TerrainLikeObjectType;
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mMaterialAsset = StringTable->EmptyString();
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mMaterialAssetId = StringTable->EmptyString();
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}
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GroundPlane::~GroundPlane()
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@ -103,7 +106,14 @@ void GroundPlane::initPersistFields()
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addField( "squareSize", TypeF32, Offset( mSquareSize, GroundPlane ), "Square size in meters to which %GroundPlane subdivides its geometry." );
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addField( "scaleU", TypeF32, Offset( mScaleU, GroundPlane ), "Scale of texture repeat in the U direction." );
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addField( "scaleV", TypeF32, Offset( mScaleV, GroundPlane ), "Scale of texture repeat in the V direction." );
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addField( "material", TypeMaterialName, Offset( mMaterialName, GroundPlane ), "Name of Material used to render %GroundPlane's surface." );
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addProtectedField("materialAsset", TypeMaterialAssetId, Offset(mMaterialAssetId, GroundPlane),
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&GroundPlane::_setMaterialAsset, &defaultProtectedGetFn,
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"The material asset.");
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addProtectedField("material", TypeMaterialName, Offset(mMaterialName, GroundPlane),
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&GroundPlane::_setMaterialName, &defaultProtectedGetFn,
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"The material name.");
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endGroup( "Plane" );
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@ -114,6 +124,72 @@ void GroundPlane::initPersistFields()
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removeField( "rotation" );
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}
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bool GroundPlane::_setMaterialAsset(void* obj, const char* index, const char* data)
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{
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GroundPlane* gp = static_cast<GroundPlane*>(obj);// ->setFile(FileName(data));
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gp->mMaterialAssetId = StringTable->insert(data);
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return gp->setMaterialAsset(gp->mMaterialAssetId);
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}
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bool GroundPlane::_setMaterialName(void* obj, const char* index, const char* data)
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{
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GroundPlane* gp = static_cast<GroundPlane*>(obj);// ->setFile(FileName(data));
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StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));
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if (assetId != StringTable->EmptyString())
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{
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//Special exception case. If we've defaulted to the 'no shape' mesh, don't save it out, we'll retain the original ids/paths so it doesn't break
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//the TSStatic
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if (gp->setMaterialAsset(assetId))
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{
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if (assetId == StringTable->insert("Core_Rendering:noMaterial"))
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{
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gp->mMaterialName = data;
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gp->mMaterialAssetId = StringTable->EmptyString();
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return true;
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}
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else
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{
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gp->mMaterialAssetId = assetId;
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gp->mMaterialName = StringTable->EmptyString();
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return false;
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}
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}
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}
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else
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{
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gp->mMaterialAsset = StringTable->EmptyString();
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gp->mMaterialName = data;
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}
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return true;
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}
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bool GroundPlane::setMaterialAsset(const StringTableEntry materialAssetId)
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{
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if (MaterialAsset::getAssetById(materialAssetId, &mMaterialAsset))
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{
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//Special exception case. If we've defaulted to the 'no shape' mesh, don't save it out, we'll retain the original ids/paths so it doesn't break
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//the TSStatic
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if (mMaterialAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mMaterialName = StringTable->EmptyString();
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}
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_updateMaterial();
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setMaskBits(-1);
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return true;
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}
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return false;
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}
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bool GroundPlane::onAdd()
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{
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if( !Parent::onAdd() )
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@ -187,6 +263,7 @@ U32 GroundPlane::packUpdate( NetConnection* connection, U32 mask, BitStream* str
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stream->write( mSquareSize );
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stream->write( mScaleU );
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stream->write( mScaleV );
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stream->writeString( mMaterialAsset.getAssetId() );
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stream->write( mMaterialName );
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return retMask;
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@ -199,6 +276,11 @@ void GroundPlane::unpackUpdate( NetConnection* connection, BitStream* stream )
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stream->read( &mSquareSize );
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stream->read( &mScaleU );
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stream->read( &mScaleV );
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char buffer[256];
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stream->readString(buffer);
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setMaterialAsset(StringTable->insert(buffer));
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stream->read( &mMaterialName );
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// If we're added then something possibly changed in
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@ -213,23 +295,14 @@ void GroundPlane::unpackUpdate( NetConnection* connection, BitStream* stream )
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void GroundPlane::_updateMaterial()
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{
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if( mMaterialName.isEmpty() )
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if (!mMaterialAsset.isNull())
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{
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Con::warnf( "GroundPlane::_updateMaterial - no material set; defaulting to 'WarningMaterial'" );
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mMaterialName = "WarningMaterial";
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String matName = mMaterialAsset->getMaterialDefinitionName();
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mMaterial = MATMGR->createMatInstance(matName, getGFXVertexFormat< VertexType >());
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if (!mMaterial)
|
||||
Con::errorf("GroundPlane::_updateMaterial - no material called '%s'", matName.c_str());
|
||||
}
|
||||
|
||||
// If the material name matches then don't
|
||||
// bother updating it.
|
||||
if ( mMaterial &&
|
||||
mMaterialName.compare( mMaterial->getMaterial()->getName() ) == 0 )
|
||||
return;
|
||||
|
||||
SAFE_DELETE( mMaterial );
|
||||
|
||||
mMaterial = MATMGR->createMatInstance( mMaterialName, getGFXVertexFormat< VertexType >() );
|
||||
if ( !mMaterial )
|
||||
Con::errorf( "GroundPlane::_updateMaterial - no material called '%s'", mMaterialName.c_str() );
|
||||
}
|
||||
|
||||
bool GroundPlane::castRay( const Point3F& start, const Point3F& end, RayInfo* info )
|
||||
|
|
@ -582,6 +655,13 @@ void GroundPlane::generateGrid( U32 width, U32 height, F32 squareSize,
|
|||
outPrimitives.unlock();
|
||||
}
|
||||
|
||||
void GroundPlane::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
|
||||
{
|
||||
if (!mMaterialAsset.isNull() && mMaterialAsset->getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
|
||||
usedAssetsList->push_back_unique(mMaterialAsset->getAssetId());
|
||||
|
||||
}
|
||||
|
||||
DefineEngineMethod( GroundPlane, postApply, void, (),,
|
||||
"Intended as a helper to developers and editor scripts.\n"
|
||||
"Force trigger an inspectPostApply. This will transmit "
|
||||
|
|
@ -589,4 +669,4 @@ DefineEngineMethod( GroundPlane, postApply, void, (),,
|
|||
)
|
||||
{
|
||||
object->inspectPostApply();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,6 +33,8 @@
|
|||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
class PhysicsBody;
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
@ -62,6 +64,9 @@ public:
|
|||
GroundPlane();
|
||||
virtual ~GroundPlane();
|
||||
|
||||
static bool _setMaterialAsset(void* obj, const char* index, const char* data);
|
||||
static bool _setMaterialName(void* obj, const char* index, const char* data);
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream );
|
||||
|
|
@ -76,6 +81,10 @@ public:
|
|||
|
||||
static void initPersistFields();
|
||||
|
||||
bool setMaterialAsset(const StringTableEntry materialAssetId);
|
||||
|
||||
virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
|
||||
|
||||
protected:
|
||||
|
||||
typedef GFXVertexPNTBT VertexType;
|
||||
|
|
@ -103,6 +112,9 @@ private:
|
|||
String mMaterialName; ///< Object name of material to use.
|
||||
BaseMatInstance* mMaterial; ///< Instantiated material based on given material name.
|
||||
|
||||
AssetPtr<MaterialAsset> mMaterialAsset;
|
||||
StringTableEntry mMaterialAssetId;
|
||||
|
||||
PhysicsBody *mPhysicsRep;
|
||||
|
||||
/// @name Rendering State
|
||||
|
|
|
|||
|
|
@ -0,0 +1,6 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="NoMaterial"
|
||||
scriptFile="@assetFile=NoMaterial.cs"
|
||||
materialDefinitionName="NoMaterial" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(NoMaterial) {
|
||||
mapTo="NoMaterial";
|
||||
DiffuseMap = "core/rendering/images/warnMat";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="DetailBlue"
|
||||
scriptFile="@assetFile=DetailBlue.cs"
|
||||
materialDefinitionName="DetailBlue"
|
||||
imageMap0="@Asset=Prototyping:DetailBlue_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="FloorGray"
|
||||
scriptFile="@assetFile=FloorGray.cs"
|
||||
materialDefinitionName="FloorGray"
|
||||
imageMap0="@Asset=Prototyping:FloorGray_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="InteractiveRed"
|
||||
scriptFile="@assetFile=InteractiveRed.cs"
|
||||
materialDefinitionName="InteractiveRed"
|
||||
imageMap0="@Asset=Prototyping:InteractiveRed_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="NatureBrown"
|
||||
scriptFile="@assetFile=NatureBrown.cs"
|
||||
materialDefinitionName="NatureBrown"
|
||||
imageMap0="@Asset=Prototyping:NatureBrown_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="NatureGreen"
|
||||
scriptFile="@assetFile=NatureGreen.cs"
|
||||
materialDefinitionName="NatureGreen"
|
||||
imageMap0="@Asset=Prototyping:NatureGreen_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="NullPink"
|
||||
scriptFile="@assetFile=NullPink.cs"
|
||||
materialDefinitionName="NullPink"
|
||||
imageMap0="@Asset=Prototyping:NullPink_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="TrimYellow"
|
||||
scriptFile="@assetFile=TrimYellow.cs"
|
||||
materialDefinitionName="TrimYellow"
|
||||
imageMap0="@Asset=Prototyping:TrimYellow_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="WallOrange"
|
||||
scriptFile="@assetFile=WallOrange.cs"
|
||||
materialDefinitionName="WallOrange"
|
||||
imageMap0="@Asset=Prototyping:WallOrange_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="WaterBlue"
|
||||
scriptFile="@assetFile=WaterBlue.cs"
|
||||
materialDefinitionName="WaterBlue"
|
||||
imageMap0="@Asset=Prototyping:WaterBlue_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" />
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@
|
|||
canSaveDynamicFields="true"
|
||||
AssetName="kork_chan"
|
||||
scriptFile="@assetFile=kork_chan.cs"
|
||||
materialDefinitionName="kork_chan"
|
||||
imageMap0="@Asset=Prototyping:kork_chan_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes" />
|
||||
|
|
|
|||
|
|
@ -458,7 +458,7 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
|
|||
else if(%assetDef.materialDefinitionName.diffuseMapAsset[0] !$= "")
|
||||
{
|
||||
%imgAsset = AssetDatabase.acquireAsset(%assetDef.materialDefinitionName.diffuseMapAsset[0]);
|
||||
%previewData.previewImage = %imgAsset.getImageFilename();
|
||||
%previewData.previewImage = %imgAsset.getImagePath();
|
||||
}
|
||||
else
|
||||
%previewData.previewImage = "tools/assetBrowser/art/materialIcon";
|
||||
|
|
|
|||
|
|
@ -28,6 +28,12 @@ function AssetBrowser::editAsset(%this, %assetDef)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if(!isObject(%assetDef) && strchrpos(%assetDef, ":") != -1)
|
||||
{
|
||||
//Turns out we were passed an assetid, not an asset definition.
|
||||
//Grab the asset def from that
|
||||
%assetDef = AssetDatabase.acquireAsset(%assetDef);
|
||||
}
|
||||
|
||||
|
||||
%assetType = %assetDef.getClassName();
|
||||
|
|
|
|||
|
|
@ -6,5 +6,5 @@
|
|||
LevelName="DefaultEditorLevel"
|
||||
isSubScene="false"
|
||||
description="An empty room"
|
||||
staticObjectAssetDependency0="@Asset=FPSGameplay:station01"
|
||||
staticObjectAssetDependency0="@Asset=Prototyping:FloorGray"
|
||||
VersionId="1" />
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ new Scene(EditorTemplateLevel) {
|
|||
isSubScene = "0";
|
||||
isEditing = "0";
|
||||
isDirty = "0";
|
||||
EditPostEffects = "0";
|
||||
cdTrack = "2";
|
||||
CTF_scoreLimit = "5";
|
||||
Enabled = "1";
|
||||
|
|
@ -35,6 +36,7 @@ new Scene(EditorTemplateLevel) {
|
|||
Material = "BlankSkyMat";
|
||||
drawBottom = "0";
|
||||
fogBandHeight = "0";
|
||||
dirtyGameObject = "0";
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
|
|
@ -48,8 +50,6 @@ new Scene(EditorTemplateLevel) {
|
|||
ambient = "0.337255 0.533333 0.619608 1";
|
||||
brightness = "1";
|
||||
castShadows = "1";
|
||||
staticRefreshFreq = "250";
|
||||
dynamicRefreshFreq = "8";
|
||||
coronaEnabled = "1";
|
||||
coronaScale = "0.5";
|
||||
coronaTint = "1 1 1 1";
|
||||
|
|
@ -68,6 +68,7 @@ new Scene(EditorTemplateLevel) {
|
|||
representedInLightmap = "0";
|
||||
shadowDarkenColor = "0 0 0 -1";
|
||||
includeLightmappedGeometryInShadow = "0";
|
||||
dirtyGameObject = "0";
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
|
|
@ -75,6 +76,7 @@ new Scene(EditorTemplateLevel) {
|
|||
canSaveDynamicFields = "1";
|
||||
bias = "0.1";
|
||||
Blur = "1";
|
||||
dynamicRefreshFreq = "8";
|
||||
Enabled = "1";
|
||||
height = "1024";
|
||||
lightBleedFactor = "0.8";
|
||||
|
|
@ -82,13 +84,15 @@ new Scene(EditorTemplateLevel) {
|
|||
pointShadowType = "PointShadowType_Paraboloid";
|
||||
shadowBox = "-100 -100 -100 100 100 100";
|
||||
splitFadeDistances = "1 1 1 1";
|
||||
staticRefreshFreq = "250";
|
||||
width = "3072";
|
||||
};
|
||||
new GroundPlane() {
|
||||
squareSize = "128";
|
||||
scaleU = "25";
|
||||
scaleV = "25";
|
||||
Material = "Grid_512_Grey";
|
||||
MaterialAsset = "Prototyping:FloorGray";
|
||||
dirtyGameObject = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
Enabled = "1";
|
||||
|
|
@ -99,6 +103,7 @@ new Scene(EditorTemplateLevel) {
|
|||
new Skylight() {
|
||||
Enabled = "1";
|
||||
ReflectionMode = "Baked Cubemap";
|
||||
dirtyGameObject = "0";
|
||||
position = "1.37009 -5.23561 46.5817";
|
||||
rotation = "1 0 0 0";
|
||||
canSave = "1";
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ function MaterialEditorPlugin::onWorldEditorStartup( %this )
|
|||
|
||||
// Add ourselves to the ToolsToolbar
|
||||
%tooltip = "Material Editor (" @ %accel @ ")";
|
||||
EditorGui.addToToolsToolbar( "MaterialEditorPlugin", "MaterialEditorPalette", expandFilename("tools/worldEditor/images/toolbar/matterial-editor"), %tooltip );
|
||||
EditorGui.addToToolsToolbar( "MaterialEditorPlugin", "MaterialEditorPalette", expandFilename("tools/worldEditor/images/toolbar/material-editor"), %tooltip );
|
||||
|
||||
//connect editor windows
|
||||
GuiWindowCtrl::attach( MaterialEditorPropertiesWindow, MaterialEditorPreviewWindow);
|
||||
|
|
|
|||
|
|
@ -1353,7 +1353,7 @@
|
|||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
buttonMargin = "0 4";
|
||||
iconBitmap = "tools/worldEditor/images/toolbar/matterial-editor_n";
|
||||
iconBitmap = "tools/worldEditor/images/toolbar/material-editor_n";
|
||||
textMargin = "25";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1,004 B After Width: | Height: | Size: 1,004 B |
Loading…
Reference in a new issue