AzaezelX
d345640298
redundant file cleanup
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httpobject is a curl-modeule dependent class. that already exists in the curl module
2025-08-26 18:35:00 -05:00
marauder2k7
8c812cb448
initial commit
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This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
2025-05-12 11:50:13 +01:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
Lukas Aldershaab
df8041e689
Add support for replacing the main.tscript file with a specified Console Function
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
753cbe32d9
Fix SkipMainCs flag, it was inverted
2023-09-28 08:31:39 -05:00
Lukas Aldershaab
569f3a1e41
Allow skipping main.tscript execution
2023-09-27 14:58:44 -05:00
Lukas Aldershaab
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
Lukas Aldershaab
a4e3a000fb
Fix Dynamic Library builds on Windows
2023-09-27 13:53:30 -05:00
Lukas Aldershaab
89b0c7f73b
Console Refactor
2023-09-13 10:33:20 +02:00
Areloch
622a9b1f6d
Missed the second var
2023-01-30 19:04:47 -06:00
Areloch
c45beb75c4
Update version string to 4.0.3
2023-01-30 19:01:38 -06:00
AzaezelX
1f346ccb22
lock 4.0.2 version in
2022-12-09 14:51:07 -06:00
Areloch
e4cca8d3f0
Fixes the setting of binary file download config for httpObject
2022-10-16 11:39:56 -05:00
AzaezelX
0e8e93f1e5
lock in version point
2022-09-28 18:13:59 -05:00
Glenn Smith
20eb0a911a
HTTPObject with CURL
2022-09-03 00:54:26 -04:00
Joseph
d56227fccd
Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0
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Update TORQUE_GAME_ENGINE_VERSION_STRING version number to reflect current version 4.0
I somehow forgot to push this with my pull request #486 commit 6f52b87360
2022-07-27 20:18:06 +01:00
AzaezelX
4a7104e5ea
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
Jeff Hutchinson
c16b88d709
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
Jeff Hutchinson
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
AzaezelX
c7b44203ad
sanity check
2021-08-10 03:11:52 -05:00
Jeff Hutchinson
69d7a2f4a1
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/console/test/ScriptTest.cpp
# Engine/source/console/test/consoleTest.cpp
2021-05-06 21:08:53 -04:00
Joseph
6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
2021-04-23 07:05:09 +01:00
Jeff Hutchinson
02447f0996
compile fixes.
2021-03-31 22:12:58 -04:00
Jeff Hutchinson
35500a87c6
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
Lukas Aldershaab
9ccaa6d3ea
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
AzaezelX
1cea8ffacb
uninitialized variables-core
2020-05-11 14:00:35 -05:00
suncaller
8a7c09c8fe
Clean up redundant variables
2019-02-06 15:03:06 -05:00
Areloch
cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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New cinterface
2018-12-09 15:28:22 -06:00
Areloch
644f4071ed
Merge pull request #2246 from lukaspj/update-cinterface
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Update CInterface
2018-12-09 15:24:29 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
870ee9fb5b
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
Lukas Joergensen
33df294531
Mark EngineAPI as initialized, otherwise it can't be used
2018-04-21 09:21:21 +02:00
Lukas Joergensen
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
6cbab6d117
serverquery cleanup
2018-03-13 18:03:10 -05:00
Glenn Smith
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Glenn Smith
e6e97e660c
Missed a couple +1s here and there
2018-03-07 00:44:46 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Bloodknight
20eefee3cd
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Marc Chapman
0c65f9ee8e
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
Areloch
d666322a1b
Merging
2017-11-05 22:33:32 -06:00
Marc Chapman
9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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misc -- various other function references
2017-07-26 20:01:44 +01:00
Azaezel
5fcb90cafd
kills off the last vestiges of xenon support
2017-07-09 15:05:56 -05:00
Areloch
edd1e0a270
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00