Commit graph

3899 commits

Author SHA1 Message Date
AzaezelX
8be413d53a stray var killoffs 2019-04-10 17:44:54 -05:00
AzaezelX
4730dfcf3f leverage the macros for a bit more legibility 2019-04-10 14:14:10 -05:00
AzaezelX
dac25f1e2c conform some of the "specularColor" entries (TODO: matinfo flags, like emissive/glow ect) 2019-04-10 12:56:20 -05:00
AzaezelX
07827b8032 cleanup duplicate var, and constructor-init skylight shaderconsts 2019-04-10 12:54:46 -05:00
AzaezelX
b64b84b843 defaults for diffusecolor, specularcolor (reminder todo: shift that to composite) and normal for createForwardSurface 2019-04-10 11:48:22 -05:00
AzaezelX
ce4220ad55 enhanced stage check 2019-04-10 11:43:45 -05:00
Areloch
2d2f66f388 Modification of #2145
Original PR broke class-type visibility toggles in the editor, so this adjustment on the same setup keeps the optimized path, but also enables the original class-based render toggle if the editor is open.
(Also adds TORQUE_TOOLS check to have it be even leaner if the project doesn't have tool support at all)
2019-04-08 10:20:13 -05:00
Areloch
ec9e8c3563 Majority of forward work. Some state/register count issues and further testing required.
Also requires proper binding of forward probe values, as well as scoring probes for forward selection.
2019-04-07 23:57:05 -05:00
Areloch
861308ae57
Merge pull request #2352 from Azaezel/lightCullKill
adress  #2344
2019-04-06 15:37:53 -05:00
Azaezel
ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 2019-04-04 20:56:57 -05:00
Areloch
283348f7bc Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
Did all the setup work to feed data for forward probestuffs, just have to rewrite the shaderFeature to replicate the regular probe array logic.
2019-04-03 00:13:58 -05:00
Areloch
8d85a56095 Failed to get the Scene changes for the Full template rolled up. This corrects that. 2019-03-31 22:12:38 -05:00
Areloch
852f82b8a5
Merge pull request #2000 from saxonschmauderer/patch-3
Fix for bug #1975
2019-03-31 14:45:15 -05:00
Areloch
b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
fa6bdd9027
Merge pull request #2024 from John3/SnapToMenu
snapTo Menu
2019-03-31 14:32:50 -05:00
Areloch
03f6c8c57f
Merge branch 'development' into SnapToMenu 2019-03-31 14:32:17 -05:00
Areloch
14fdd84d2f
Merge pull request #2313 from OTHGMars/MousePos
Switches to absolute position for mouse tracking.
2019-03-31 14:16:52 -05:00
Areloch
d96b07e230
Merge pull request #2338 from Areloch/MoreMenubarFixes
Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
e7c485b113
Merge pull request #2340 from Areloch/popupMenuBGFix
Makes the popups correctly operate anywhere in the space of the canvas
2019-03-31 12:36:15 -05:00
Areloch
0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
Adds logic to temporarily disable collisions of mounted objects on Players
2019-03-31 12:31:57 -05:00
Areloch
ce5c7db364
Merge pull request #2336 from wcbx/wcbx-cloudtexprofile
Fixes artifacts in Cloud Layer.
2019-03-31 12:31:37 -05:00
Areloch
94feab1f8c
Merge pull request #2334 from Areloch/tweakedCoreDir
Cleanup and minor tweaks to the core dir structure.
2019-03-31 12:30:40 -05:00
Areloch
8631302e81
Merge pull request #2144 from RichardsGameStudio/development
Allow correct display of widescreen resolutions (16:9 and 16:10 ratio) on a 4:3 ratio display
2019-03-31 12:22:09 -05:00
Areloch
fd7cd77af8
Merge pull request #2335 from Azaezel/navmeshNoNo
rewrite of NavMeshUpdateAll/NavMeshUpdateAroundObject
2019-03-31 12:20:16 -05:00
Areloch
5cefefd55b
Merge pull request #2331 from Bloodknight/PR_PlayerZRotation
Set contrsaints for Player Z rotation
2019-03-31 03:47:41 -05:00
Areloch
b43dacc7d3
Merge pull request #2322 from Areloch/add3dProjectionCtrl
Adds gui3DProjectionCtrl
2019-03-31 02:14:45 -05:00
Areloch
b6185370be
Merge pull request #2220 from irei1as/development
Changes for SFXSound::setPosition(time)
2019-03-30 18:42:19 -05:00
Areloch
d636e4d4e0
Merge pull request #2332 from Bloodknight/PR_DedicatedLinuxCrashFix
Fixes a crash that occurs on linux headless servers
2019-03-30 16:41:36 -05:00
Areloch
c1dabd4bd6
Merge pull request #2327 from Areloch/loadCachedDTS
Adds ability to skip loading of cached dts in enumColladaForImport
2019-03-30 16:33:37 -05:00
Areloch
8f8df99433
Merge pull request #2326 from Areloch/colorblindnessVisualizers
Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch
a0c24207ca
Merge pull request #2325 from Areloch/fileDialogReturnBuffer
Moves the path return from fileDialog through the returnBuffer
2019-03-30 16:31:44 -05:00
Areloch
3c14ec2413
Merge pull request #2320 from Areloch/setFieldHeight
Allows special inspectorFields to override their height
2019-03-30 16:31:21 -05:00
Areloch
8ee1f92ba4
Merge pull request #2319 from Areloch/Scenes
Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch
c4e10825f4
Merge pull request #2310 from Azaezel/vertColorCorrection
Vert color correction
2019-03-30 16:30:01 -05:00
Areloch
847618f4af
Merge pull request #2323 from Areloch/getFieldValueCrashfix
Sanity check for calling getFieldValue
2019-03-30 16:07:53 -05:00
Areloch
9a760c721e
Merge pull request #2321 from Areloch/textApplyFocus
Updates TextEdit value when focus is lost.
2019-03-30 16:07:18 -05:00
Areloch
bf988be859
Merge pull request #2318 from Areloch/AssetModuleEchoTweak
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-03-30 15:34:33 -05:00
Areloch
60f4e82cce
Merge pull request #2317 from Areloch/setSplitPoint
Adds ability to set the split point of a guiSplitContainer
2019-03-30 15:33:57 -05:00
Areloch
ed6046c0f5
Merge pull request #2315 from Azaezel/wireFrameFix
corrects a parity flaw between wireframe and non wireframe box display
2019-03-30 15:09:32 -05:00
Areloch
2311120cbc
Update guiSplitContainer.cpp
Corrected typo.
2019-03-30 14:40:58 -05:00
Areloch
2742558c6f
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
OpenALEffects
2019-03-30 14:39:06 -05:00
Azaezel
f722e06980 remove struct ProbeData in favor of passing an ID along to various methods. one way to solve the 'halts for 30 seconds' compilation flaw, though can't escape the notion we're overlooking something specific to release mode, given it doesn't take nearly so long to compile the shader in debug... 2019-03-29 15:23:52 -05:00
OTHGMars
186a44fab3 Fixes a crash from importing shapes with unnamed bones. 2019-03-29 04:02:41 -04:00
OTHGMars
d094137107 Adds the aiProcess_FlipUVs flag setting. 2019-03-29 03:57:36 -04:00
Azaezel
9c933425d5 not even using this method 2019-03-29 01:15:24 -05:00
Azaezel
24cdf025f7 method sig cleanup 2019-03-29 01:13:42 -05:00
Azaezel
a91dbb08e4 typofix 2019-03-29 00:55:42 -05:00
Azaezel
e7c3987fa1 Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
# Conflicts:
#	Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl
2019-03-29 00:52:31 -05:00
Areloch
3fa9a3fba1
Merge pull request #42 from OTHGMars/Assimp_WIP
Node transform and vertex weight fixes.
2019-03-28 14:25:34 -05:00
OTHGMars
08431347ea Fixes primitive assignment. AppMesh::primitives in this case is a purely collada/dts concept and is not indices or faces. Any mesh with more than 2^16 vertices should be split into multiple primitives to avoid indexing across a 16 bit boundary. Mesh division into primitives has not been implemented for assimp yet. 2019-03-28 04:16:22 -04:00