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Adds the aiProcess_FlipUVs flag setting.
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1 changed files with 3 additions and 0 deletions
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@ -147,6 +147,9 @@ void AssimpShapeLoader::enumerateScene()
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Con::getBoolVariable("$Assimp::OptimizeMeshes", false) ? aiProcess_OptimizeMeshes | aiProcess_OptimizeGraph : 0 |
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0;
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if(Con::getBoolVariable("$Assimp::FlipUVs", true))
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ppsteps |= aiProcess_FlipUVs;
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if(Con::getBoolVariable("$Assimp::Triangulate", true))
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ppsteps |= aiProcess_Triangulate;
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