Adds the aiProcess_FlipUVs flag setting.

This commit is contained in:
OTHGMars 2019-03-29 03:57:36 -04:00
parent 3fa9a3fba1
commit d094137107

View file

@ -147,6 +147,9 @@ void AssimpShapeLoader::enumerateScene()
Con::getBoolVariable("$Assimp::OptimizeMeshes", false) ? aiProcess_OptimizeMeshes | aiProcess_OptimizeGraph : 0 |
0;
if(Con::getBoolVariable("$Assimp::FlipUVs", true))
ppsteps |= aiProcess_FlipUVs;
if(Con::getBoolVariable("$Assimp::Triangulate", true))
ppsteps |= aiProcess_Triangulate;