not even using this method

This commit is contained in:
Azaezel 2019-03-29 01:15:24 -05:00
parent 24cdf025f7
commit 9c933425d5

View file

@ -53,13 +53,6 @@ struct ProbeData
float2 pad;
};
float defineSkylightInfluence(Surface surface, ProbeData probe, float3 wsEyeRay)
{
//Ultimately this should be done to prioritize lastmost, and only contribute if nothing else has doneso yet
float contribution = 1.0;
return contribution;
}
float defineSphereSpaceInfluence(Surface surface, ProbeData probe)
{
float3 L = probe.wsPosition.xyz - surface.P;