This commit is contained in:
Azaezel 2019-03-29 00:55:42 -05:00
parent e7c3987fa1
commit a91dbb08e4

View file

@ -297,7 +297,7 @@ float4 main(PFXVertToPix IN) : SV_TARGET
//apply brdf
//Do it once to save on texture samples
float2 brdf = TORQUE_TEX2DLOD(BRDFTexture, float4(surface.roughness, surface.NdotV, 0.0, 0.0)).xy;
specular *= brdf.x * F + brdf.y;
specular *= (brdf.x + brdf.y)* F;
//final diffuse color
float3 diffuse = kD * irradiance * surface.baseColor.rgb;