LuisAntonRebollo
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a4c8e1d881
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Merge pull request #934 from BeamNG/postfx_opengl
Changes on PostFX for OpenGL.
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2014-11-30 02:23:02 +01:00 |
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LuisAntonRebollo
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82315a9960
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Merge pull request #933 from BeamNG/shadergen_glsl
Changes on ShaderGen for generate GLSL shaders.
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2014-11-30 02:22:58 +01:00 |
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LuisAntonRebollo
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b731f3cbe5
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Merge pull request #932 from BeamNG/reduce_RT_changes
Reduce innecesary changes on Render Target textures.
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2014-11-30 02:22:52 +01:00 |
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LuisAntonRebollo
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9c66aa0681
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Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
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2014-11-30 02:22:39 +01:00 |
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LuisAntonRebollo
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b632d06c97
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Merge pull request #930 from BeamNG/separate_opengl_from_os
Separate OpenGL code from Linux or Mac.
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2014-11-30 02:22:28 +01:00 |
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LuisAntonRebollo
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2f8d18c0c0
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Merge pull request #929 from BeamNG/remove_old_opengl_code
Remove unnecesary code for handle OpenGL.
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2014-11-30 02:22:24 +01:00 |
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LuisAntonRebollo
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98926b1ae1
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Merge pull request #928 from BeamNG/renderparticlemanager_sampler_names
Change RenderParticleMgr for use sampler names
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2014-11-30 02:22:19 +01:00 |
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LuisAntonRebollo
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07b0ea9ca6
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Merge pull request #927 from BeamNG/setupgenericshader
Add GFXDevice::setupGenericShader for fix render on non FFP.
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2014-11-30 02:22:13 +01:00 |
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LuisAntonRebollo
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60f4d4f282
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Merge pull request #926 from BeamNG/primbuild_for_non_ffp
Fix PrimBuild with non Fixed Function Pipeline.
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2014-11-30 02:21:36 +01:00 |
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LuisAntonRebollo
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03ffa1ddd3
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Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
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2014-11-30 02:21:30 +01:00 |
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LuisAntonRebollo
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3e7c7b3e49
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Merge pull request #622 from BeamNG/texel_pixel_offset
Handle texel-pixel offset with diferents graphics APIs.
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2014-11-30 02:20:45 +01:00 |
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LuisAntonRebollo
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15c3be683c
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Merge pull request #620 from BeamNG/add_RenderPassData_mSamplerNames
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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2014-11-30 02:20:37 +01:00 |
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LuisAntonRebollo
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8af6a16e3a
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Merge pull request #618 from BeamNG/clouds_shader_sampler_reg
Use shader data for get sampler register in CloudLayer and BasicClouds.
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2014-11-30 02:20:31 +01:00 |
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LuisAntonRebollo
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ac31cf18b7
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Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.
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2014-11-30 02:20:24 +01:00 |
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LuisAntonRebollo
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1c95ce21d6
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Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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2014-11-30 02:20:00 +01:00 |
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LuisAntonRebollo
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fab2bb46c5
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-30 02:18:28 +01:00 |
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Azaezel
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9e935c417b
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rotAroundNormal mangling outcome -reverted
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2014-11-29 15:48:49 -06:00 |
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Daniel Buckmaster
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244c2ec82b
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Merge pull request #977 from rextimmy/physx3_projects_xml
Support for physx3 in projects.xml
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2014-11-30 08:30:32 +11:00 |
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rextimmy
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1b65252539
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- Fixed typo in physx3 module
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2014-11-29 23:25:36 +10:00 |
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rextimmy
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fbdc385afd
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projects.xml fix for physx3
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2014-11-29 23:23:01 +10:00 |
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rextimmy
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e74a7025db
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Support for physx3 in projects.xml
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2014-11-29 22:46:17 +10:00 |
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Azaezel
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55c3717ffa
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re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
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2014-11-29 05:20:46 -06:00 |
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Daniel Buckmaster
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a0e1fca057
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Merge pull request #685 from rextimmy/physx3_basic
Physx3 Physics Plugin
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2014-11-29 20:05:08 +11:00 |
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Daniel Buckmaster
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e47b95ee5d
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Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
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2014-11-29 14:00:04 +11:00 |
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Daniel Buckmaster
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c1419d28d1
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Fixed NavMesh auto sizing.
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2014-11-29 13:18:08 +11:00 |
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Daniel Buckmaster
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d315b1fa5a
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Improved style of AIPlayer modifications.
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2014-11-29 12:31:05 +11:00 |
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Daniel Buckmaster
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199d98d096
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Made navmesh links render over the top of the mesh.
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2014-11-29 11:59:00 +11:00 |
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Anis
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ab31f9b212
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clamp value fix on vorbis decoding
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2014-11-29 00:00:41 +01:00 |
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LukasPJ
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30a8401d14
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Add support for rendering particles to the glow buffer
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2014-11-28 23:34:26 +01:00 |
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ChelaruCatalin
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cea768a3b1
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Improved God Ray
Add control for the number of samples and other controls for God Rays
shader.
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2014-11-29 07:53:31 +11:00 |
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Daniel Buckmaster
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163b14fac1
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Added editor.
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2014-11-29 01:07:05 +11:00 |
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Daniel Buckmaster
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bbb0777162
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Remove extras define.
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2014-11-29 00:22:03 +11:00 |
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Daniel Buckmaster
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86a9417cfd
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Removed another demo block.
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2014-11-28 20:47:11 +11:00 |
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Daniel Buckmaster
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f42e12940c
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Navmesh load/save now uses builtin file abstraction.
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2014-11-28 20:24:11 +11:00 |
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Daniel Buckmaster
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f4c940f4fe
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Added basic Walkabout with #define renamed and no editor.
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2014-11-28 19:42:10 +11:00 |
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Daniel Buckmaster
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aa9ded00d6
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Added OpenGL module with some additions to the project generator.
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2014-11-28 19:09:02 +11:00 |
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Azaezel
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911aaddf7d
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firstPersonShadows:
follows up on 88bb577c82 (diff-b8335f02a980665dd7dc953db7a637ca) from way back when, and adds the script to turn on first person showing player shadows
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2014-11-28 01:51:46 -06:00 |
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Anis A. Hireche
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18213a7fa9
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missing some file
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2014-11-27 20:56:25 +01:00 |
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Anis
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09b6a06bbc
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wrong merge fix
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2014-11-27 20:56:24 +01:00 |
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Anis A. Hireche
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a954daa43f
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terrain_blending_opengl_port_from_lukas_code
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2014-11-27 20:56:23 +01:00 |
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Anis
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2582670925
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Update shaderFeatureGLSL.cpp
fix compile shader
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2014-11-27 20:31:58 +01:00 |
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Anis
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72c06401c0
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black screen bug fix
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2014-11-27 20:26:50 +01:00 |
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Anis
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7a8719dfbc
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Update win32Window.cpp
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2014-11-27 20:26:49 +01:00 |
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Anis
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3495bd56ca
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Update win32Window.cpp
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2014-11-27 20:26:48 +01:00 |
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Anis
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f1fa36fe60
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no need SetDisplayDefaults
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2014-11-27 20:26:47 +01:00 |
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Anis
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971a354ebe
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forgot void SetDisplayDefaults() to make it compile!
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2014-11-27 20:26:46 +01:00 |
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Anis
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6a89b2ab65
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Update win32Window.cpp
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2014-11-27 20:26:45 +01:00 |
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Anis
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2eb1238648
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added fullscreen support for opengl (win32)
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2014-11-27 20:26:44 +01:00 |
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LuisAntonRebollo
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823b413c1f
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Handle texel-pixel offset with diferents graphics APIs.
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2014-11-27 00:59:17 +01:00 |
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Daniel Buckmaster
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0213fc4a34
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Fix #258
No harm in it, and we can close the issue now.
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2014-11-26 14:48:29 +11:00 |
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