Brian Roberts
dfbfe094bb
Merge pull request #1497 from Azaezel/alpha41/spamSuppression
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don't trace setShaderConsts or onNewMessage callbacks
2025-06-15 10:52:45 -05:00
JeffR
4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
2025-06-11 00:30:36 -05:00
AzaezelX
83a3ef877e
don't trace setShaderConsts or onNewMessage callbacks
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they spam up the console to uselessness when using the trace(true/false) command
2025-06-09 13:35:32 -05:00
AzaezelX
2e15018ad3
minor followup to #1494
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we do try and avoid auto for places that aren't mutatable patterns so folks can scan what's going on under the hood
2025-06-06 11:00:12 -05:00
Brian Roberts
ccd30a19cc
Merge pull request #1495 from Azaezel/alpha41/safeSafties
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add extra safeties to safe_delete macros
2025-06-06 10:56:46 -05:00
AzaezelX
aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
2025-06-06 10:56:02 -05:00
AzaezelX
2c15877d5a
add extra safeties to safe_delete macros
2025-06-06 10:45:05 -05:00
Nick-IronTower
01ffdae89a
GFXStateBlockDesc memory leak fix.
2025-06-06 14:52:20 +03:00
AzaezelX
a3d2d13d39
remove stray methods.
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revisit loadedstate shortcutting of already loaded textures
2025-06-01 12:41:31 -05:00
Brian Roberts
f709130e72
Merge pull request #1489 from Areloch/DirectImageFileOption
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Direct image file option
2025-05-31 07:18:24 -05:00
JeffR
0e6c33f78a
Fixed gui editor drag and drop behavior for image, shape, and sound
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Ensure BitmapFile is given a proper default
2025-05-30 20:21:13 -05:00
Brian Roberts
4ccbc37322
Merge pull request #1491 from Azaezel/alpha41/shaderConstConkOut
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remove shaderconst timer clamp
2025-05-30 20:10:07 -05:00
AzaezelX
1e2b6c4e35
remove shaderconst timer clamp
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looks ike the postfx shaderconst update cycle rate limiter is the source of our flickering
2025-05-30 20:01:30 -05:00
JeffR
5397c168bc
Merge branch 'DirectImageFileOption' of https://github.com/Areloch/Torque3D into development
2025-05-30 00:08:29 -05:00
marauder2k7
ea751eb62f
Update bitmapSTB.cpp
2025-05-30 04:00:45 +01:00
JeffR
41957cb98f
Compares path and filename, excludes png in case the user swapped a dds for a png or the like
2025-05-29 16:06:04 -05:00
JeffR
029427d51c
Fixes imageAsset lookup so if we're looking up a full filename path, we compare the actual full paths
2025-05-28 23:23:08 -05:00
JeffR
8ed3bab44c
Re-added prefix handling for named texture lookups for image asset fields
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Changed render-out of shape preview images to use png
Added filter against previewCache folder
2025-05-28 17:47:23 -05:00
AzaezelX
8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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in contexts where we would want to try first (pt2)
2025-05-28 17:45:02 -05:00
JeffR
0fa8b97f91
Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros
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Updates Asset Browser generated preview images to not utilize full assets, but just the preview image files themselves
2025-05-27 17:12:03 -05:00
AzaezelX
40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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in contexts where we would want to try first
2025-05-27 17:07:08 -05:00
Brian Roberts
a43458677a
Merge pull request #1481 from Areloch/MiscFixes_20250525
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Misc Fixes and improvements including updated autosave handling
2025-05-27 08:03:08 -05:00
JeffR
51a43d5be1
Fixed bad return type for AssetManager::getAssetLooseFile
2025-05-26 22:18:14 -05:00
AzaezelX
2f19db7607
overflow avoidance
2025-05-26 15:17:01 -05:00
AzaezelX
76b33ab57b
unintialized variable cleanups
2025-05-26 15:16:48 -05:00
AzaezelX
6596865d92
overflow avoidance
2025-05-26 15:16:18 -05:00
AzaezelX
ddac695252
unintialized variable cleanups
2025-05-26 14:20:22 -05:00
AzaezelX
ba09744c6b
volfog destructor safties
2025-05-25 23:04:10 -05:00
AzaezelX
7a97ad6099
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/sfxShanked
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# Conflicts:
# Engine/source/T3D/sfx/sfxEmitter.cpp
2025-05-25 22:09:53 -05:00
AzaezelX
9fe13d6a32
sfxEmitter destrctor safties
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be more paranoid
2025-05-25 21:56:56 -05:00
JeffR
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
AzaezelX
0c67f3642b
clean up sfxemitter
2025-05-21 21:14:40 -05:00
AzaezelX
73af7f6c3e
third case
2025-05-21 11:06:50 -05:00
AzaezelX
38de3d866c
fix a couple cases of old direct references
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use getBitmap(), not mBitmap
2025-05-21 11:02:31 -05:00
marauder2k7
f40c20d2f4
Update gfxGLShader.cpp
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restore assertfatal if the bindPoint ==-1 as these require a location, ubo uniforms location returns -1
2025-05-21 07:16:45 +01:00
marauder2k7
ab36fe24ec
fixes for opengl uniform buffer loading
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This fix allows uniform buffers to be used with glsl shaders.
Small issue with uniform buffers not being initialized correctly.
2025-05-21 07:10:54 +01:00
AzaezelX
c7275300fb
dial back a case of stringtable over use
2025-05-20 14:01:03 -05:00
marauder2k7
78667ca43f
Update ScriptTest.cpp
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use case insensitive tests when interacting with script
2025-05-20 16:14:53 +01:00
marauder2k7
4a1019619f
Update platformMemory.cpp
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undo experimental changes to platformMemory.cpp
2025-05-20 10:11:25 +01:00
marauder2k7
700bf32a2a
Update minimum requirements and libs
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This updates the minimum required cmake version and the libs that have updates for this.
Ogg updated to master as of 20052025
Libsndfile updated to master as of 20052025
Opus minimum cmake version changed
vorbis minimum cmake version changed
2025-05-20 10:09:42 +01:00
Brian Roberts
8756e35853
Merge pull request #1472 from Azaezel/alpha41/leakleak
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scrub memlogs
2025-05-19 20:32:14 -05:00
AzaezelX
ab5fcc00e9
scrub memlogs
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ensures you can run leaktrace multiple times without a restart without accumulations
2025-05-19 20:32:00 -05:00
Brian Roberts
cfdb8fe959
Merge pull request #1467 from Azaezel/alpha41/PostfxProdding
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postfx throttling
2025-05-19 20:24:38 -05:00
AzaezelX
5ab2419826
more stringtable leveraging
2025-05-19 12:09:21 -05:00
Brian Roberts
874229047c
Merge pull request #1470 from Azaezel/alpha41/learkReportClarity
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mem report cleanups
2025-05-19 07:35:28 -05:00
AzaezelX
aeea20f078
mem report cleanups
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ditch reporting ram adresses. it complicates comparisons
remove console filtering
spool report std::atexit
sort report by magnitude, then frequency
2025-05-19 05:59:36 -05:00
AzaezelX
391de9f62c
use the stringtable to hold generated docstrings
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among other things it removes doubles
2025-05-18 13:34:08 -05:00
AzaezelX
091b75930b
postfx throttling
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don't execute shadercont updates via callback more than the standard tick
don't execute preprocess more than once, unless explicitly reloading
2025-05-18 09:59:12 -05:00
Brian Roberts
2a9aa3a9d5
Merge pull request #1461 from Azaezel/alpha41/CreateCompositeCleanups
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cleanup strays
2025-05-18 08:29:05 -05:00
marauder2k7
ecd8102688
Update consoleFunctions.cpp
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add isPlayerBuild functon to see if this is a playback only build of torque.
2025-05-18 13:23:45 +01:00