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Update consoleFunctions.cpp
add isPlayerBuild functon to see if this is a playback only build of torque.
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@ -2744,6 +2744,20 @@ DefineEngineFunction( debug, void, (),,
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//-----------------------------------------------------------------------------
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DefineEngineFunction(isPlayerBuild, bool, (), ,
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"Test whether the engine has been compiled with TORQUE_PLAYER.\n\n"
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"@return True if this is a playback only build; false otherwise.\n\n"
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"@ingroup Platform")
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{
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#ifdef TORQUE_PLAYER
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return true;
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#else
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return false;
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#endif
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}
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//-----------------------------------------------------------------------------
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DefineEngineFunction( isShippingBuild, bool, (),,
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"Test whether the engine has been compiled with TORQUE_SHIPPING, i.e. in a form meant for final release.\n\n"
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"@return True if this is a shipping build; false otherwise.\n\n"
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